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RH_ActionDisable
RH_DrawImage
RH_DrawRect
RH_DrawText
RH_GetMajorVersion
RH_GetMinorVersion
RH_GetTextHeight
RH_GetTextWidth
RH_LoadImage
RH_SetTextWrapWidth
ScriptRegister
ScriptUnregister
ScriptUnregister
ScriptWait
📘 Extended Natives Reference
ALLOW_GAMEPLAY_CAMERA_FOV_OVERRIDE
GET_ADDRESS_FROM_OBJECT
GET_OBJECT_FROM_ADDRESS
GET_TIME_SCALE
SET_ACTORS_JUMP_HEIGHT
SET_PLAYER_AUTO_FIRING
SET_PLAYER_RELOAD_TIME_SCALE
SET_TIME_SCALE
WORLD_GET_ALL_ACTORS
WORLD_TO_SCREEN
🎮 Game Reference
💥 Explosion Strings
⌨️ Input Strings
🔠 Input Strings Prompts
🧍 Actors
📜 Natives Reference
📂 Expand All
ACTOR
ACTOR_DISMOUNT_NOW
ACTOR_FORCE_NEXT_UPDATE
ACTOR_POP_NEXT_GAIT
ACTOR_REPAIR_INCAPACITATION
ADD_PLAYER_CONTROL_HORSE_FOLLOW
ADD_PLAYER_DEADEYE_POINTS
ATTACH_PLAYER_TO_COVER
CAN_ACTOR_HOGTIE_TARGET
CLEAR_ACTOR_PROOF
FEED_CODE_WARP_DIST
GET_ACTOR_AXIS
GET_ACTOR_INCAPACITATED
GET_ACTOR_INVULNERABILITY
GET_ACTOR_ONE_SHOT_DEATH_STATUS
GET_ACTOR_PROOF
GET_ACTOR_SLOT
GET_ACTOR_UPDATE_PRIORITY
GET_DEBUG_PADINDEX
GET_HEADING
GET_LOCAL_SLOT
GET_PHYSINST_FROM_ACTOR
GET_PLAYER_ACTOR
GET_PLAYER_COMBATMODE
GET_PLAYER_CONTROL_CONFIG
GET_PLAYER_DEADEYE_POINTS
GET_PLAYER_PADINDEX_NO_ACTOR
GET_PLAYER_ZOOM_STATE
GET_POSITION
GET_SLOT_ACTOR
GET_SLOT_FACING
GET_SLOT_NAME
GET_SLOT_POSITION
GET_TIME_PLAYER_SHOT_CLOSE
IS_ACTOR_CRIPPLED
IS_ACTOR_HANDSUP
IS_ACTOR_IN_ROOM
IS_ACTOR_LOCAL_PLAYER
IS_ACTOR_PLAYER
IS_ACTOR_REACTING
IS_ACTOR_USING_COVER
IS_ACTOR_USING_LEDGE
IS_ANY_ACTOR_IN_SPHERE
IS_LOCAL_PLAYER
IS_LOCAL_PLAYER_VALID
IS_PLAYER_CONTROLLABLE
IS_PLAYER_DEADEYE
IS_PLAYER_IN_COMBAT
IS_PLAYER_IN_COMBAT_WITHIN
IS_PLAYER_TARGETTING_ACTOR
IS_PLAYER_USING_COVER
IS_SLOT_VALID
PLAYER_RUMBLE
REGISTER_GPS_CURVE_OBJECTSET
REGISTER_TRAFFIC_ACTOR
REGISTER_TRAFFIC_OBJECTSET
REM_PLAYER_CONTROL_HORSE_FOLLOW
RESET_PLAYER_TARGET_WEIGHT
RESET_RUMBLE
SET_ACTOR_ALLOW_DISMOUNT
SET_ACTOR_DEATH_DROP_DISTANCE
SET_ACTOR_HEADING
SET_ACTOR_INVULNERABILITY
SET_ACTOR_ONE_SHOT_DEATH
SET_ACTOR_OVERHEALTH_MODE
SET_ACTOR_PERMANENT_DEAD
SET_ACTOR_PROOF
SET_ACTOR_SKIP_VISIBILITY_CHECK
SET_ACTOR_STREAMING_HIGH_PRIORITY
SET_ACTOR_UNKILLABLE
SET_ACTOR_UPDATE_PRIORITY
SET_ALLOW_COLD_WEATHER_BREATH
SET_ALLOW_DEADEYE_LOCKS
SET_ALLOW_EXECUTE
SET_ALLOW_JACK
SET_ALLOW_RIDE
SET_ALLOW_RIDE_BY_AI
SET_ALLOW_RIDE_BY_PLAYER
SET_CRIPPLE_ENABLE
SET_CRIPPLE_FLAG
SET_DAMAGE_SCALE_ENABLE
SET_DEADEYE_DAMAGE_SCALING
SET_DEADEYE_INVULNERABILITY
SET_DEADEYE_LOCKS_ON_HEAD_ONLY
SET_DEADEYE_MULTILOCK_ENABLE
SET_DEADEYE_POINT_MODIFIER
SET_DEADEYE_REGENERATION_RATE
SET_DEADEYE_REGENERATION_RATE_MULTIPLIER
SET_DEADEYE_TARGETPAINT_ENABLE
SET_DEADEYE_TIMESCALE
SET_DISABLE_DEADEYE
SET_DLC_FALLBACK_AVATAR
SET_EMOTION
SET_FORCE_PLAYER_AIM_MODE
SET_INFINITE_DEADEYE
SET_MAX_DEADEYE_POINTS
SET_NPC_TO_ACTOR_DAMAGE_SCALE_FACTOR
SET_NPC_TO_NPC_CRIPPLE_DISABLE
SET_NPC_TO_NPC_DAMAGE_SCALE_FACTOR
SET_PLAYER_COMBATMODE
SET_PLAYER_COMBATMODE_EXCLUSION
SET_PLAYER_COMBATMODE_OVERRIDE
SET_PLAYER_CONTROL
SET_PLAYER_CONTROL_CONFIG
SET_PLAYER_CONTROL_RUMBLE
SET_PLAYER_CURRENT_HONOR
SET_PLAYER_CURRENT_NOTORIETY
SET_PLAYER_DEADEYE_MODE
SET_PLAYER_DEADEYE_POINTS
SET_PLAYER_DISABLE_TARGETING
SET_PLAYER_ENABLE_MOUNT_USE_CONTEXTS
SET_PLAYER_ENDLESS_READYMODE
SET_PLAYER_PADINDEX
SET_PLAYER_POSTURE
SET_PLAYER_TO_PLAYER_DAMAGE_SCALE_FACTOR
SET_PLAYER_VEHICLE_INPUT
SET_RETICLE_DRAW_DISABLED_BY_SCRIPT
SET_TOUGH_ACTOR
SET_ZOMBIE_TARGET_MODE
SIMULATE_PLAYER_INPUT_GAIT
TELEPORT_ACTOR
TELEPORT_ACTOR_WITH_HEADING
_GET_ACTOR_CONTROLLER
_SET_ACTOR_FORCE_HIGH_LOD_UPDATE
ACTORDRAW
GET_DRAW_ACTOR
SET_DRAW_ACTOR
ACTORSET
ADD_ACTORSET_MEMBER
CREATE_ACTORSET_IN_LAYOUT
DESTROY_ACTORSET
DISBAND_ACTORSET
GET_ACTORSET_SIZE
GET_ACTOR_FROM_ACTORSET
IS_ACTORSET_VALID
IS_ACTOR_IN_ACTORSET
REMOVE_ACTORSET_MEMBER
AI_ANIMAL
ANIMAL_ACTOR_GET_DOMESTICATION
ANIMAL_ACTOR_GET_SPECIES
ANIMAL_ACTOR_SET_DOCILE
ANIMAL_ACTOR_SET_DOMESTICATION
ANIMAL_SPECIES_ADD_EXTERNAL_INFLUENCE_FLOCK_REASONER
ANIMAL_SPECIES_ADD_EXTERNAL_RANDOM_NOISE
ANIMAL_SPECIES_ADD_EXTERNAL_REPULSION
ANIMAL_SPECIES_FLOCK_AND_TUNING_CLEAR_ALL
ANIMAL_SPECIES_FLOCK_SET_BOOLEAN_PARAMETER
ANIMAL_SPECIES_FLOCK_SET_ENABLED
ANIMAL_SPECIES_FLOCK_SET_PARAMETER
ANIMAL_SPECIES_GRINGO_CLEAR_ALL
ANIMAL_SPECIES_GRINGO_LOAD_ALL
ANIMAL_SPECIES_INIT_BEGIN
ANIMAL_SPECIES_INIT_END
ANIMAL_SPECIES_INIT_REGISTER
ANIMAL_SPECIES_NEEDS_DOMESTICATION_LEVELS
ANIMAL_SPECIES_REL_CLEAR_ALL
ANIMAL_SPECIES_REL_GET_CAN_ATTACK
ANIMAL_SPECIES_REL_SET_ATTACK_GRAB_ENABLED
ANIMAL_SPECIES_REL_SET_AVOID
ANIMAL_SPECIES_REL_SET_CAN_ATTACK
ANIMAL_SPECIES_REL_SET_CAN_WARN
ANIMAL_SPECIES_REL_SET_EAT_GRINGO
ANIMAL_SPECIES_REL_SET_PLAY_BEG
ANIMAL_SPECIES_REL_SET_PLAY_CHASE
ANIMAL_SPECIES_REL_SET_PLAY_GROWL
ANIMAL_SPECIES_REL_SET_PLAY_HUNT
ANIMAL_SPECIES_REL_SET_PLAY_SNIFF
ANIMAL_SPECIES_REL_SET_PREDATOR_AND_PREY
ANIMAL_SPECIES_REL_SET_THREAT
ANIMAL_SPECIES_SET_SPECIAL_USE_GRINGO
ANIMAL_SPECIES_SET_UNALERTED_BEHAVIOR
ANIMAL_SPECIES_TUNING_GET_ATTRIB_FLOAT
ANIMAL_SPECIES_TUNING_MOVE_SET_ATTRIB
ANIMAL_SPECIES_TUNING_SET_ATTACHMENT_WITH_CHILDBONE
ANIMAL_SPECIES_TUNING_SET_ATTACHMENT_WITH_OFFSET
ANIMAL_SPECIES_TUNING_SET_ATTRIB_BOOL
ANIMAL_SPECIES_TUNING_SET_ATTRIB_FLOAT
ANIMAL_SPECIES_TUNING_SET_ATTRIB_FLOAT_FROM_TIME
ANIMAL_SPECIES_TUNING_SET_HUNTING_PREY_PROP
ANIMAL_TUNING_SET_ATTRIB_BOOL
ANIMAL_TUNING_SET_ATTRIB_FLOAT
AI_ATTENTION
ADD_FIXED_ATTENTION_TARGET
AI_COMBAT
AI_COMBAT_SET_NEW_STATE_MACHINE_ENABLED
COMBAT_CLASS_AI_CLEAR_ALL_ATTRIBS
COMBAT_CLASS_AI_GET_ATTRIB_FLOAT
COMBAT_CLASS_AI_GET_RANGE_ACCURACY
COMBAT_CLASS_AI_SET_ATTRIB_BOOL
COMBAT_CLASS_AI_SET_ATTRIB_FLOAT
COMBAT_CLASS_AI_SET_FIGHT_ATTACK_DISTANCE
COMBAT_CLASS_AI_SET_FIGHT_DESIRED_DISTANCE
COMBAT_CLASS_AI_SET_FIGHT_TIME_BETWEEN_ATTACKS
COMBAT_CLASS_AI_SET_FRIENDLY_FIRE_CONSIDERATION
COMBAT_CLASS_AI_SET_RANGE_ACCURACY
COMBAT_CLASS_AI_SET_RANGE_BETWEEN_BURSTS_DELAY
COMBAT_CLASS_NAME_REGISTER_INT
COMBAT_CLASS_REQUEST_COMPLETED
COMBAT_CLASS_REQUEST_EXISTS
COMBAT_CLASS_REQUEST_GET_ACTOR
COMBAT_CLASS_REQUEST_GET_ENUM_INT
COMBAT_CLASS_SERVER_SET_SCRIPT
AI_CONVERSE
AI_CONVERSE_ADD_CAMPFIRE_CONVERSER
AI_CONVERSE_DISABLE
AI_CONVERSE_ENABLE
AI_CONVERSE_INIT_CAMPFIRE_CONTEXT_STORAGE
AI_CONVERSE_REMOVE_CAMPFIRE_CONVERSER
AI_CONVERSE_SET_CAMPFIRE_CONTEXT
AI_CONVERSE_SET_CAMPFIRE_INVITE_CONTEXT
AI_CONVERSE_SET_CAMPFIRE_RESPONSE_CONTEXT
AI_CONVERSE_SET_CAMPFIRE_STORY_CONTEXT
AI_CONVERSE_SET_CAMPFIRE_STORY_DONE_CONTEXT
AI_CONVERSE_SET_CAMPFIRE_STORY_LEAVE_CONTEXT
AI_CONVERSE_SET_GIDDYUP_CONTEXT
AI_CONVERSE_SET_GOODBYE_CONTEXT
AI_CONVERSE_SET_GOODBYE_START_CONTEXT
AI_CONVERSE_SET_GOSSIP_AMBIENT_CONTEXT
AI_CONVERSE_SET_GOSSIP_REPLY_CONTEXT
AI_CONVERSE_SET_GREETING_CONTEXT
AI_CONVERSE_SET_GREET_PLAYER_CONTEXT
AI_CONVERSE_SET_GREET_SAUCY_CONTEXT
AI_CONVERSE_SET_REJECTION_CONTEXT
AI_CONVERSE_SET_SOLICIT_CONTEXT
AI_CONVERSE_SET_WOAH_CONTEXT
AI_SET_CAMPFIRE_STORY_ENABLED
GAME_ESTIMATE_MOUNT
AI_MEMORY
AI_GLOBAL_CLEAR_ALL_DANGER
AI_GLOBAL_CLEAR_DANGER
AI_GLOBAL_GET_PERMANENT_DANGER
AI_GLOBAL_IS_DANGER
AI_GLOBAL_REPORT_DANGER
AI_GLOBAL_SET_PERMANENT_DANGER
MEMORY_ALLOW_SHOOTING
MEMORY_ALLOW_TAKE_COVER
MEMORY_ALLOW_THROWING_EXPLOSIVES
MEMORY_ATTACK_ON_SIGHT
MEMORY_CLEAR_ALL
MEMORY_CLEAR_EVENTS
MEMORY_CLEAR_RIDING_PREFERENCE
MEMORY_CLEAR_WEAPON_DRAW_PREFERENCE
MEMORY_CONSIDER_ACCORDING_TO_FACTION
MEMORY_CONSIDER_AS
MEMORY_CONSIDER_AS_ENEMY
MEMORY_EVERYBODY_FORGET_ABOUT
MEMORY_EVERYBODY_FORGET_ABOUT_EVERYTHING
MEMORY_FORCE_MELEE
MEMORY_GET_IS_IDENTIFIED
MEMORY_GET_IS_VISIBLE
MEMORY_GET_MUST_IDENTIFY
MEMORY_GET_POSITION_LAST_KNOWN_TIME
MEMORY_GET_WAS_VISIBLE_WITHIN_TIME
MEMORY_IDENTIFY
MEMORY_PREFER_MELEE
MEMORY_PREFER_RIDING
MEMORY_PREFER_WALKING
MEMORY_REPORT_POSITION
MEMORY_REPORT_POSITION_AUTO
MEMORY_SET_WEAPON_DRAW_PREFERENCE
MEMORY_SHOULD_ALWAYS_PATHFIND_IN_FORMATION
AI_MISC
AI_ACTOR_FORCE_SPEED
AI_ACTOR_SET_MATCH_WALK_SPEED_ENABLED
AI_AVOID_IGNORE_ACTOR
AI_BEHAVIOR_SET_ALLOW
AI_CLEAR_BURST_DURATION
AI_CLEAR_BURST_DURATION_RANDOMNESS
AI_CLEAR_DONT_HARM_ACTOR
AI_CLEAR_FIRE_DELAY
AI_CLEAR_FIRE_DELAY_RANDOMNESS
AI_CLEAR_SHOTS_PER_BURST
AI_DONT_HARM_ACTOR
AI_GET_IS_RETREATING
AI_GET_TASK_RETREAT_FLAG
AI_GOAL_AIM_AT_OBJECT
AI_GOAL_AIM_CLEAR
AI_GOAL_LOOK_AT_ACTOR
AI_GOAL_LOOK_AT_ACTOR_NEW
AI_GOAL_LOOK_AT_COORD
AI_GOAL_LOOK_AT_NEUTRAL
AI_GOAL_LOOK_AT_PLAYER_WHEN_WITHIN
AI_GOAL_LOOK_CLEAR
AI_GOAL_SHOOT_AT_COORD
AI_GOAL_SHOOT_CLEAR
AI_HAS_ACTOR_BUMPED_INTO_ME
AI_HAS_ACTOR_THREATENED_RECENTLY
AI_HAS_PLAYER_PROJECTILE_IMPACTED_WITHIN
AI_HAS_PLAYER_PROJECTILE_NEAR_MISSED_WITHIN
AI_IGNORE_ACTOR
AI_IMPAIRMENT_MASK_GET_CURRENT_FOR_ACTOR
AI_IMPAIRMENT_MASK_MATCHES
AI_IS_AGGROING
AI_IS_HOSTILE_OR_ENEMY
AI_PREDICATE_FIND_NAMED
AI_PREDICATE_IS_VALID
AI_PREDICATE_OVERRIDE_CLEAR
AI_PREDICATE_OVERRIDE_CLEAR_ALL
AI_PREDICATE_OVERRIDE_SET_BOOL
AI_QUICK_EXIT_GRINGO
AI_REPLACE_ALL_TR
AI_RESET_FIRING_FSM
AI_SELF_DEFENSE_GET_ATTACKED_PLAYER_FIRST
AI_SET_ALLOWED_MOUNT_DIRECTIONS
AI_SET_ALLOW_ATTACK_HOGTIED_ACTORS
AI_SET_ALLOW_HOSTILE_ATTACK_AI
AI_SET_ALLOW_HOSTILE_ATTACK_PLAYER
AI_SET_BURST_DURATION
AI_SET_BURST_DURATION_RANDOMNESS
AI_SET_DISARMED
AI_SET_FIRE_DELAY
AI_SET_FIRE_DELAY_RANDOMNESS
AI_SET_GATLING_MAX_HORIZONTAL_DEGREES
AI_SET_PLAYER_PROJECTILE_IMPACT_HEAR_RANGE
AI_SET_RANGE_ACCURACY_MODIFIER
AI_SET_SHOTS_PER_BURST
AI_SET_TR_PROGRAM_FOR_ACTOR
AI_SET_WEAPON_DESIRED_RANGE
AI_SET_WEAPON_MAX_RANGE
AI_SET_WEAPON_MIN_RANGE
AI_SHOOT_TARGET_SET_BONE
AI_STOP_IGNORING_ACTOR
AI_STOP_IGNORING_ACTORS
AI_WAS_PUSHED_OVER
CLEAR_ACTORS_HORSE
FORCE_LOOK_AT_ACTOR
GET_ACTORS_HORSE
IS_AI_ACTOR_ENGAGED_IN_COMBAT
IS_AI_ACTOR_IN_COMBAT
IS_AI_ACTOR_UNALERTED
PREVENT_DESPAWN_CLEAR
PREVENT_DESPAWN_SET_SPHERE
SET_ACTORS_HORSE
SET_AUTO_CONVERSATION_LOOK
SET_FORCED_LOOK_ENABLE
STOP_FORCE_LOOK_AT_COORD
WAS_AI_ACTOR_PLAYER_WEAPON_THREATENED_BY
AI_NAV
AI_CLEAR_NAV_MATERIAL_USAGE
AI_GET_NAV_FAILSAFE_MOVEMENT_ENABLED
AI_RESET_NAV_SUBGRID_CELL_SIZE
AI_SET_NAV_ACTOR_AVOIDANCE_ALLOW_TURNS
AI_SET_NAV_ACTOR_AVOIDANCE_MODE
AI_SET_NAV_ACTOR_WIDTH
AI_SET_NAV_FAILSAFE_MOVEMENT_ENABLED
AI_SET_NAV_HAZARD_AVOIDANCE_ENABLED
AI_SET_NAV_MATERIAL_USAGE
AI_SET_NAV_MAX_WATER_DEPTH_LEVEL
AI_SET_NAV_PATHFINDING_ENABLED
AI_SET_NAV_PATHFINDING_ENABLED_WHEN_DRIVING
AI_SET_NAV_SUBGRID_CELL_SIZE
AI_SWAP_NAV_DATA
AI_PERCEPTION
AI_DISABLE_PERCEPTION
AI_ENABLE_PERCEPTION
AI_PERCEPTION_SET_VISUAL_ID_DISTANCE
AI_PERCEPTION_SET_VISUAL_ID_TIME
DISABLE_VERIFY_SS
AI_RIDE
AI_RIDING_SET_ATTRIBUTE
AI_RIDING_SET_ENABLED
AI_SPEECH
AI_GET_ACTOR_CONVERSATION_TARGET
AI_IS_ACTOR_SOCIALIZING
AI_SPEECH_ADD_PHRASE
AI_SPEECH_ADD_TAG_FOR_PHRASE
AI_SPEECH_GET_ALLOW_FOR_ACTOR
AI_SPEECH_REGISTER_EVENT
AI_SPEECH_REGISTER_TAG
AI_SPEECH_REGISTER_TAGS_BEGIN
AI_SPEECH_REGISTER_TAGS_END
AI_SPEECH_SET_ALLOW_CONTEXT_FOR_ACTOR
AI_SPEECH_SET_ALLOW_CONTEXT_GLOBAL
AI_SPEECH_SET_ALLOW_FOR_ACTOR
AI_SPEECH_SET_DEFAULT_PACKAGE
AI_SPEECH_CONTEXT
DISABLE_NONCOMBAT_SPEECH_INDIVIDUAL
DISABLE_NONCOMBAT_SPEECH_UNIVERSAL
SPEECH_CONTEXT_ADD_CHILD
SPEECH_CONTEXT_INIT_DATA
SPEECH_CONTEXT_SET_ALLOW_PHRASE_REUSE
SPEECH_CONTEXT_SET_ETHNICITY_RESTRICTION
SPEECH_CONTEXT_SET_OPPOSITE_GENDER_RESTRICTION
SPEECH_CONTEXT_SET_PLAYER_IDENTITY_RESTRICTION
SPEECH_CONTEXT_SET_RESTRICTION_IS_LAW
SPEECH_CONTEXT_SET_TARGET_INITIAL_FACTION
SPEECH_CONTEXT_SET_TARGET_PLAYER
SPEECH_CONTEXT_SET_TIME_RESTRICTION
SPEECH_CONTEXT_SET_WEATHER_RESTRICTION_GOOD
SPEECH_CONTEXT_SET_WEATHER_RESTRICTION_RAINY
AI_VISION
CAN_ANYONE_OF_FACTION_SEE_OBJECT
AI_WORLD
ACTIVATE_EMERGENCY_TELEPORT_FOR_ACTOR
ADD_AI_MOVE_RESTRICTION_STAY_OUTSIDE_OF_VOLUME_SET
ADD_AMBIENT_MOVE_RESTRICTION_STAY_OUTSIDE_OF_VOLUME
ADD_AMBIENT_SPAWN_RESTRICTION_STAY_OUTSIDE_OF_VOLUME
ADD_AMBIENT_SPAWN_TYPE_RESTRICTION
CLEAR_ALL_AMBIENT_SPAWN_TYPE_RESTRICTIONS
CLEAR_AMBIENT_ALL_RESTRICTIONS
CLEAR_AMBIENT_SPAWN_TYPE_RESTRICTION
DEACTIVATE_EMERGENCY_TELEPORT_FOR_ACTOR
DESTROY_AMBIENT_ACTORS_IF_POSSIBLE
DOES_ACTOR_OBEY_AMBIENT_MOVE_RESTRICTIONS
DOES_AMBIENT_MOVE_RESTRICTION_VOLUME_EXIST
DOES_AMBIENT_SPAWN_RESTRICTION_VOLUME_EXIST
ENABLE_AMBIENT_SPAWNING
FORCE_AMBIENT_NUM_ACTORS_REQUESTED_FOR_MISSIONS
GET_AMBIENT_MAX_NUM_TOTAL_ACTORS
GET_AMBIENT_NUM_ACTORS_GRANTED_FOR_MISSIONS
IS_POINT_IN_AMBIENT_MOVE_RESTRICTION_VOLUME
RELEASE_ACTOR_AS_AMBIENT
REMOVE_AI_MOVE_RESTRICTION_STAY_OUTSIDE_OF_VOLUME_SET
REMOVE_AMBIENT_MOVE_RESTRICTION_STAY_OUTSIDE_OF_VOLUME
REMOVE_AMBIENT_SPAWN_RESTRICTION_STAY_OUTSIDE_OF_VOLUME
SET_ACTOR_OBEY_AMBIENT_MOVE_RESTRICTIONS
SET_AMBIENT_ACTOR_SPEED_SCALE_RANGE
SET_AMBIENT_DEAD_COUNT_DECAY_RATE
SET_AMBIENT_FORCE_WAIT_STATE
SET_AMBIENT_MAX_NUM_TOTAL_ACTORS
SET_AMBIENT_NUM_ACTORS_REQUESTED_FOR_MISSIONS
SET_AMBIENT_STREAMING_REQUIRED_POP_ACTOR_SCALE
SET_AMBIENT_TUNING_MAX_VISIBLE_RANGE
SET_POP_DENSITY_MULTIPLIER
WOULD_ACTOR_BE_VISIBLE
AMBIENCE
AMBIENCE_AUDIO_ENTITY_UPDATE_LOCATION
AMBIENCE_AUDIO_ENTITY_UPDATE_TERRITORY
AMBIENCE_AUDIO_VALIDATE_REGION
AMBIENT
AMBIENT_ENABLE_BUMP_FILTER
AMBIENT_ENABLE_DISTANCE_FILTER
AMBIENT_ENABLE_ELEVATION_DERIVATIVE_IN_AREA_FILTER
AMBIENT_ENABLE_MATERIAL_AT_POINT_FILTER
AMBIENT_ENABLE_MATERIAL_IN_AREA_INCLUDES_FILTER
AMBIENT_ENABLE_OFFSCREEN_FILTER
AMBIENT_ENABLE_QUADRANT_FILTER
AMBIENT_ENABLE_SLOPE_FILTER
AMBIENT_ENABLE_SLOPE_FILTER_PRECISE
AMBIENT_GET_POINT
AMBIENT_RESET_FILTER
AMBIENT_RESET_USED_CELLS
AMBIENT_SET_BUMP_FILTER
AMBIENT_SET_DISTANCE_FILTER
AMBIENT_SET_ELEVATION_DERIVATIVE_IN_AREA_FILTER
AMBIENT_SET_ELEVATION_FILTER
AMBIENT_SET_EXCLUSION_VOLUME
AMBIENT_SET_MATERIAL_AT_POINT_FILTER
AMBIENT_SET_MATERIAL_IN_AREA_EXCLUDES_FILTER
AMBIENT_SET_MATERIAL_IN_AREA_INCLUDES_FILTER
AMBIENT_SET_ONESHOT_QUERIES
AMBIENT_SET_POINT_SPACING
AMBIENT_SET_QUADRANT_FILTER
AMBIENT_SET_RANDOM_SEARCH_ORDER
AMBIENT_SET_SCAN_CENTER
AMBIENT_SET_SCAN_CENTER_PLAYER
AMBIENT_SET_SEARCH_CENTER
AMBIENT_SET_SEARCH_CENTER_ACTOR
AMBIENT_SET_SEARCH_CENTER_PLAYER
AMBIENT_SET_SLOPE_FILTER
AMBIENT_SET_SLOPE_FILTER_PRECISE
AMBIENT_SET_SLOPE_VALUES
AMBIENT_SET_UPDATES_ENABLED
_AMBIENT_ENABLE_ELEVATION_IN_AREA_RANGE_FILTER
_AMBIENT_SET_ELEVATION_IN_AREA_RANGE_FILTER
ANIM
ACTOR_HAS_ANIM_SET
CLEAR_LINKED_ANIM_TARGET
DLC_REPLACE_EXISTING_ANIM_SET
GET_ACTOR_ANIM_CURRENT_TIME
GET_CURR_ACTION_NODE_PLAY_TIME
GET_LINKED_ANIM_TARGET
HAS_ACTION_TREE_LOADED
HAS_ANIM_SET_LOADED
IS_ACTION_NODE_PLAYING
IS_ACTION_NODE_PLAYING_PARTIAL
IS_ACTOR_ANIM_PHASE_LOCKED
IS_ACTOR_ANIM_PLAYING
IS_ACTOR_PERFORMING_LINKED_ANIMATION
IS_ACTOR_PLAYING_NODE_IN_TREE
RELEASE_ACTOR_ANIM_PHASE_LOCK
REMOVE_ACTION_TREE
REMOVE_ANIM_SET
REQUEST_ACTION_TREE
REQUEST_ANIM_SET
RESET_ACTIONTREE_FOR_ACTOR
RESET_ANIM_SET_FOR_ACTOR
RESET_REACT_NODE_FOR_ACTOR
SET_ACTION_NODE_FOR_ACTOR
SET_ACTOR_ANIM_CURRENT_TIME
SET_ACTOR_ANIM_PHASE_LOCK
SET_ACTOR_CHARACTER_CLOTH_SCALED_PINNING
SET_ACTOR_CUTSCENE_MODE
SET_ACTOR_TO_SEAT
SET_ANIMATION_OVERRIDE_SCALE
SET_ANIM_SET_FOR_ACTOR
SET_LINKED_ANIM_TARGET
SET_PANIM_PARAMS
SET_PANIM_PHASE
SET_REACT_NODE_FOR_ACTOR
TOUGH_ARMOUR_GET_TUNING_REGENERATION_RATE
TOUGH_ARMOUR_SET_TUNING_HIT_DEDUCTION
TOUGH_ARMOUR_SET_TUNING_PAD_ARMOUR
TOUGH_ARMOUR_SET_TUNING_REGENERATION_RATE
ANIMATOR
CREATE_OBJECT_ANIMATOR
CREATE_OBJECT_ANIMATOR_ON_OBJECT
DESTROY_OBJECT_ANIMATOR
GET_OBJECT_ANIMATOR_ON_OBJECT
GET_OBJECT_ANIMATOR_PHASE
GET_OBJECT_FROM_ANIMATOR
IS_OBJECT_ANIMATOR_READY
IS_OBJECT_ANIMATOR_VALID
LINK_OBJECT_ANIMATOR_TO_ACTOR
SET_OBJECT_ANIMATOR_ANIMATION
SET_OBJECT_ANIMATOR_BONE_RANGE
SET_OBJECT_ANIMATOR_NODE
SET_OBJECT_ANIMATOR_PHASE
SET_OBJECT_ANIMATOR_RATE
AUDIO
ABORT_SCRIPTED_CONVERSATION
ADD_COMPANION_PERMANENT
ADD_LINE_TO_CONVERSATION
ADD_NEW_CONVERSATION_SPEAKER
ADD_NEW_FRONTEND_CONVERSATION_SPEAKER
AUDIO_ADD_ALTERNATE_CONTEXT
AUDIO_ADD_TO_PLAYER_DISABLED_CONTEXT_LIST
AUDIO_ALLOW_PREDUEL_SPEECH
AUDIO_ATTACH_MICROPHONE_TO_ACTOR
AUDIO_CLEAR_CONVERSATION_HISTORY
AUDIO_CLEAR_MISSION_NAME_FOR_JOURNAL
AUDIO_CLEAR_PLAYER_DISABLED_CONTEXT_LIST
AUDIO_DISALLOW_PREDUEL_SPEECH
AUDIO_ENABLE_PLAYER_TAUNTS
AUDIO_INIT_CAUCASIAN_ARMY_AE_RANGE
AUDIO_INIT_FAC_CATTLE_RUSTLER_VALUE
AUDIO_INIT_FAC_DRUNKNDIRTY_VALUE
AUDIO_INIT_FAC_FAC_U_S_LAW_ENFORCEMENT_VALUE
AUDIO_INIT_FAC_GENERIC_CRIMINAL_VALUE
AUDIO_INIT_FAC_INDIAN_LAW_ENFORCEMENT_VALUE
AUDIO_INIT_FAC_INDIAN_RAIDER_VALUE
AUDIO_INIT_FAC_INVALID_VALUE
AUDIO_INIT_FAC_LAW_ENFORCEMENT_VALUE
AUDIO_INIT_FAC_MEXICAN_BANDITO_VALUE
AUDIO_INIT_FAC_MEXICAN_LAW_ENFORCEMENT_VALUE
AUDIO_INIT_FAC_MEXICAN_REBEL_VALUE
AUDIO_INIT_FAC_MEXICAN_SOLDIER_VALUE
AUDIO_INIT_FAC_SMUGGLERS_VALUE
AUDIO_INIT_FAC_ZOMBIE_VALUE
AUDIO_INIT_MEXICAN_ARMY_AE_RANGE
AUDIO_INIT_MISSION_CHARACTER_AE_RANGE
AUDIO_INIT_NUN_AE_RANGE
AUDIO_INIT_RCM_CHARACTER_AE_RANGE
AUDIO_INIT_ZOMBIE_BRUISER_AE_RANGE
AUDIO_INIT_ZOMBIE_FAST_AE_RANGE
AUDIO_INIT_ZOMBIE_MP_FEMALE_VALUE
AUDIO_INIT_ZOMBIE_MP_PLAYER_AE_RANGE
AUDIO_INIT_ZOMBIE_PACK_INFO
AUDIO_INIT_ZOMBIE_TOXIC_AE_RANGE
AUDIO_INIT_ZOMBIE_ZONE
AUDIO_IS_SCRIPTED_MUSIC_PLAYING
AUDIO_MG_FILLET_END
AUDIO_MG_FILLET_HIT_FINGER
AUDIO_MG_FILLET_HIT_TABLE
AUDIO_MG_FILLET_PULL_FROM_TABLE
AUDIO_MG_FILLET_START
AUDIO_MG_START
AUDIO_MG_STOP
AUDIO_MISSION_INIT
AUDIO_MISSION_RELEASE
AUDIO_MUSIC_FORCE_TRACK
AUDIO_MUSIC_FORCE_TRACK_HASH
AUDIO_MUSIC_GET_RANDOM_TRACK_FROM_PLAYLIST
AUDIO_MUSIC_IS_PREPARED
AUDIO_MUSIC_ONE_SHOT
AUDIO_MUSIC_PLAY_PREPARED
AUDIO_MUSIC_RELEASE_CONTROL
AUDIO_MUSIC_SET_MOOD
AUDIO_MUSIC_SET_STATE
AUDIO_MUSIC_SUSPEND
AUDIO_PLAY_ALL_LINES_FOR_ACTOR
AUDIO_PLAY_DISTANT_THUNDER
AUDIO_PLAY_PAIN
AUDIO_PLAY_PLAYER_HOGTIE_LINE
AUDIO_PLAY_VOCAL_EFFECT
AUDIO_RESET_SCRIPTED_SPEECH_HISTORY
AUDIO_RESET_SPEECH_HISTORY
AUDIO_SET_CURRENT_AREA_IS_UNDER_ZOMBIE_ATTACK
AUDIO_SET_GLOBAL_LAW_VALUES
AUDIO_SET_MISSION_NAME_FOR_JOURNAL
AUDIO_SET_PLAYER_MOOD
AUDIO_SET_VEHICLE_DAMAGED
AUDIO_SHUT_OFF_WALLA
AUDIO_STOP_PAIN
AUDIO_TRIGGER_PLAYER_LOOTING_FEMALE_SPEECH
AUDIO_TRIGGER_PLAYER_LOOTING_MALE_SPEECH
AUDIO_TURN_ON_WALLA
CANCEL_CURRENTLY_PLAYING_AMBIENT_SPEECH
CLEAR_ALTERNATE_SPEECH_CONTEXT_FOR_PAIN
GET_AUDIO_BANK_LOADING_STATUS
GET_SOUND_ID
HAS_SOUND_FINISHED
IS_AMBIENT_SPEECH_PLAYING
IS_ANY_SPEECH_PLAYING
IS_SCRIPTED_CONVERSATION_ONGOING
IS_SCRIPTED_SPEECH_PLAYING
IS_SOUND_ID_VALID
LOAD_AUDIO_BANK
LOAD_AUDIO_METADATA
LOAD_AUDIO_SPEECH_DATA
MAKE_AUDIO_SLOT_STATIC
MISSION_AUDIO_BANK_NO_LONGER_NEEDED
NEW_SCRIPTED_CONVERSATION
PLAY_SOUND
PLAY_SOUND_FROM_ACTOR
PLAY_SOUND_FROM_OBJECT
PLAY_SOUND_FROM_POSITION
PLAY_SOUND_FROM_POSITION_PERSISTENT
PLAY_SOUND_FRONTEND
PLAY_SOUND_FRONTEND_INITPARAMS
PLAY_SOUND_FRONTEND_PERSISTENT
PLAY_WALLA_SOUND_FROM_ACTOR
PLAY_WALLA_SOUND_FROM_POSITION_PERSISTENT
RELEASE_SOUND_ID
REQUEST_MISSION_AUDIO_BANK
SAY_SINGLE_LINE_CONTEXT
SAY_SINGLE_LINE_CONTEXT_OVER_PAIN
SAY_SINGLE_LINE_SCRIPTED
SAY_SINGLE_LINE_STRING
SAY_SINGLE_LINE_STRING_BEAT
SAY_SINGLE_LINE_STRING_OVER_PAIN
SAY_SINGLE_LINE_STRING_SCRIPTED_INTERRUPT
SAY_SINGLE_LINE_STRING_WITH_BACKUPS
SAY_SINGLE_LINE_STRING_WITH_REPLY
SAY_SINGLE_LINE_STRING_WITH_REPLY_OVER_PAIN
SET_AMBIENT_VOICE_NAME
SET_LOCAL_PLAYER_PAIN_VOICE
SET_LOCAL_PLAYER_VOICE
START_SCRIPT_CONVERSATION
STOP_PED_SPEAKING
STOP_SOUND
UNREGISTER_SCRIPT_WITH_AUDIO
_AUDIO_SET_MS_BETWEEN_PLAYER_TALKS_TO_SELF
BUILTIN
CEIL
EXP
FLOOR
GET_CONSOLE_COMMAND_TOKEN
GET_LATEST_CONSOLE_COMMAND
GET_NUM_CONSOLE_COMMAND_TOKENS
POW
PRINTFLOAT
PRINTINT
PRINTNL
PRINTSTRING
PRINTVECTOR
RESET_LATEST_CONSOLE_COMMAND
ROUND
SETTIMERA
SHIFT_LEFT
SHIFT_RIGHT
SNAPSHOT_GLOBALS
SQRT
START_NEW_SCRIPT
START_NEW_SCRIPT_WITH_ARGS
TIMESTEP
TO_FLOAT
VDIST
VDIST2
VMAG
WAIT
WAITUNPAUSED
WAITUNWARPED
CAM
ALLOW_GAME_CAMERA_AUTO_CENTERING
ALLOW_GAME_CAMERA_AUTO_TILTING
CAMERA_PROBE
CAMERA_RESET
DISABLE_GAME_CAMERA_FOCUS
ENABLE_GAME_CAMERA_FOCUS
FORCE_VEHICLE_CINEMATIC_CAMERA
GET_GAME_CAMERA
GET_GAME_CAMERA_AUTO_CENTERING_STATE
GET_GAME_CAMERA_AUTO_TILTING_STATE
GET_GAME_CAMERA_RESET_POSITION
GET_LOOKSTICK_INVERT_Y
IS_GAME_CAMERA_FOCUS_ENABLED
IS_SWITCH_CAMERA_BUTTON_ENABLED
RESET_GAME_CAMERA_CURVE_OVERRIDES
SET_CAMERA_FOLLOW_ACTOR
SET_CAMERA_FOLLOW_ACTOR_EX
SET_GAME_CAMERA_CURVE_OVERRIDE
SET_GAME_CAMERA_FOCUS
SET_GAME_CAMERA_VEHICLE_MODE
SET_LOOKSTICK_INVERT_Y
SET_SWITCH_CAMERA_BUTTON_ENABLED
CAMERA
ADD_CAMERASHOT_COLLISION_BOUNDFLAG
ADD_CAMERASHOT_COLLISION_EXCLUSION
ADD_CAMERATRANSITION_EVENT_CUTGAMECAMERABEHINDPLAYER
ADD_CAMERATRANSITION_EVENT_GAMECAMERARESET
ADD_CAMERATRANSITION_EVENT_GAMECAMERARESETTILT
ADD_CAMERATRANSITION_EVENT_HUDFADEIN
ADD_CAMERATRANSITION_EVENT_HUDFADEOUT
ADD_CAMERA_COLLISION_EXCLUSION
ADD_CAMERA_SHOT_TRANSITION_EASE_IN_OUT
ADD_CAMERA_SHOT_TRANSITION_INDEFINITE
ATTACH_CAMERASHOT
CAMERASHOT_ADD_ARC_BEHAVIOR
CAMERASHOT_ADD_LOOKSTICK_ROTATION_BEHAVIOR
CAMERASHOT_IS_VISIBLE_ACTOR
CAMERA_GET_CURRENT_TRANSITION_TYPE
CAMERA_IS_VISIBLE_ACTOR
CAMERA_IS_VISIBLE_OBJECT
CAMERA_IS_VISIBLE_POINT
CAMERA_IS_VISIBLE_VOLUME
CANCEL_CUTSCENE_TUNER_PLAYBACK
CHECK_CUTSCENE_COLLISIONS
CREATE_AIMRAMP_IN_LAYOUT
CREATE_CAMERASHOT_IN_LAYOUT
CREATE_CAMERA_FOCUS_POINT_OBJECT
CREATE_CAMERA_FOCUS_POINT_OBJECT_WITH_TUNING
CREATE_CAMERA_IN_LAYOUT
CREATE_CUTSCENEOBJECT_IN_LAYOUT
CUTSCENEOBJECT_ADD_TRANSITION_DECORATOR
CUTSCENEOBJECT_ADD_TRANSITION_EASE_IN
CUTSCENEOBJECT_ADD_TRANSITION_EASE_IN_OUT
CUTSCENEOBJECT_ADD_TRANSITION_EASE_OUT
CUTSCENEOBJECT_ADD_TRANSITION_FIXED
CUTSCENEOBJECT_ADD_TRANSITION_HOLD
CUTSCENEOBJECT_ADD_TRANSITION_INDEFINITE
CUTSCENEOBJECT_ADD_TRANSITION_LERP
CUTSCENEOBJECT_GET_CURRENT_TRANSITION_TYPE
CUTSCENEOBJECT_SET_RECENTER_GAMECAM
DETACH_CAMERASHOT
END_CURRENT_CAMERA_SHOT_TRANSITION
END_CURRENT_TRANSITION_FROM_CUTSCENEOBJECT
FORCE_CAMERASHOT_UPDATE
GET_CAMERASHOT_DIRECTION
GET_CAMERASHOT_FAR_CLIP_PLANE
GET_CAMERASHOT_FOV
GET_CAMERASHOT_FROM_CUTSCENEOBJECT
GET_CAMERASHOT_POSITION
GET_CAMERA_ASPECT_RATIO
GET_CAMERA_CHANNEL_DIRECTION
GET_CAMERA_CHANNEL_POSITION
GET_CAMERA_DIRECTION
GET_CAMERA_FOV
GET_CAMERA_FROM_CUTSCENEOBJECT
GET_CAMERA_POSITION
GET_CAMERA_SHOT_TRANSITION
GET_CAMERA_UP_VECTOR
GET_CURRENT_CAMERA_TYPE_FROM_CHANNEL
GET_CUTSCENEOBJECT_SEQUENCE
GET_CUTSCENE_TUNER_CUTSCENEOBJECT
GET_CUTSCENE_TUNER_CUTSCENE_INDEX
GET_CUTSCENE_TUNER_INPUTSOBJECT
GET_CUTSCENE_TUNER_SCRIPT_NAME
INIT_CAMERASHOT_FROM_GAME_CAMERA
INIT_CAMERA_FROM_CHANNEL
INIT_CAMERA_FROM_GAME_CAMERA
IS_CAMERA_ACTIVE_ON_CHANNEL
IS_CAMERA_FOCUS_ACTIVE
IS_CAMERA_FOCUS_ENABLED
IS_CURRENT_CAMERA_CHANNEL_TRANSITIONING
IS_CUTSCENEOBJECT_PAUSED
IS_CUTSCENE_TUNER_PLAYINGBACK
IS_PROCESSING_CAMERA_SHOT_TRANSITION
PLAY_CUTSCENEOBJECT
REMOVE_CAMERA_COLLISION_EXCLUSION
REMOVE_CAMERA_FROM_CHANNEL
RESET_CAMERASHOT_TARGET
RESET_CAMERASHOT_TARGETDOF
RESET_CAMERA_TARGET
RESET_CAMERA_TARGETDOF
SET_CAMERASHOT_ASPECT_RATIO
SET_CAMERASHOT_COLLISION_ENABLED
SET_CAMERASHOT_COLLISION_PARAMETERS
SET_CAMERASHOT_CONTROL_SEQUENCE_VEC3
SET_CAMERASHOT_DIRECTION
SET_CAMERASHOT_FAR_CLIP_PLANE
SET_CAMERASHOT_FOV
SET_CAMERASHOT_FROM_LENS
SET_CAMERASHOT_NEAR_CLIP_PLANE
SET_CAMERASHOT_ORIENTATION
SET_CAMERASHOT_PERSPECTIVE
SET_CAMERASHOT_POSITION
SET_CAMERASHOT_TARGETDOF_CUTOFF_DISTANCE
SET_CAMERASHOT_TARGETDOF_FILTERTYPE
SET_CAMERASHOT_TARGETDOF_FIXED_DISTANCE
SET_CAMERASHOT_TARGETDOF_FOCAL_LENGTH
SET_CAMERASHOT_TARGETDOF_FSTOP
SET_CAMERASHOT_TARGETDOF_OBJECT
SET_CAMERASHOT_TARGETDOF_SMOOTHING
SET_CAMERASHOT_TARGETDOF_TARGET_OFFSET
SET_CAMERASHOT_TARGETDOF_USING_SOFT_DOF
SET_CAMERASHOT_TARGET_OBJECT
SET_CAMERASHOT_TARGET_OBJECT_OFFSETS
SET_CAMERASHOT_TARGET_OBJECT_ROLL
SET_CAMERASHOT_TARGET_POSITION
SET_CAMERA_ASPECT_RATIO
SET_CAMERA_COLLISION_ENABLED
SET_CAMERA_COLLISION_PARAMETERS
SET_CAMERA_DIRECTION
SET_CAMERA_FAR_CLIP_PLANE
SET_CAMERA_FOCUS_ENABLED
SET_CAMERA_FOCUS_OBJECT
SET_CAMERA_FOCUS_PLAYER_INPUT_DISABLED
SET_CAMERA_FOCUS_PLAYER_INVULNERABLE
SET_CAMERA_FOCUS_PROMPT_ENABLED
SET_CAMERA_FOCUS_PROMPT_TEXT
SET_CAMERA_FOV
SET_CAMERA_LIGHTING_SCHEME
SET_CAMERA_NEAR_CLIP_PLANE
SET_CAMERA_ORIENTATION
SET_CAMERA_POSITION
SET_CAMERA_TARGETDOF_USING_SOFT_DOF
SET_CAMERA_TARGET_OBJECT
SET_CAMERA_TARGET_POSITION
SET_CURRENT_CAMERA_ON_CHANNEL
SET_CUTSCENEINPUTS_TARGET_GUID
SET_CUTSCENEOBJECT_PAUSED
SET_CUTSCENE_STREAMING_LOAD_SCENE
SET_FIXED_TRANSITION_T
SET_TRANSITION_COLLISION_PARAMS
UPDATE_AIMRAMP
CORE
ABS
ADD_PERSISTENT_SCRIPT
ATAN2_DEGREE
ATAN_DEGREE
CLEAR_MISSION_INFO
COS_DEGREE
DEBUG_DRAW_LINE
DEBUG_DRAW_SPHERE
DEBUG_DRAW_STRING
DEBUG_DRAW_VECTOR
DISABLE_ACTOR_REFCOUNTING
DISABLE_GRINGO_STREAMING_CHECKS
DOES_FILE_EXIST
DOES_SCRIPT_EXIST
DRAW_STRING_CURRENT_FONT
ENABLE_GRINGO_STREAMING_CHECKS
FABS
FILE_ADD_TO_PATH
FILE_END_PATH
FILE_GET_CURRENT_PATH
FILE_START_PATH
GET_ANALOGUE_ACTION
GET_ANALOG_BUTTON_VALUE
GET_ANGLE_BETWEEN_VECTORS_DEGS
GET_CLOSEST_WORLD_CAMERA
GET_COMMANDLINE_START_POS
GET_CURRENT_GAME_TIME
GET_CURRENT_UNWARPED_TIME
GET_DEBUG_DRAW_STATE
GET_DISTRICTS_NAME
GET_EXP_MODE_PROMPT_STATE
GET_EXTRAS_FILE_NAME
GET_GAME_EDITION
GET_GRINGO_ACTIVATION_SPHERE
GET_LAST_FRAME_TIME
GET_LAST_MOUSE_MOVEMENT
GET_LOCAL_PLAYER_NAME
GET_MOUSE_AXIS_X
GET_MOUSE_AXIS_Y
GET_MOUSE_SENSITIVITY
GET_NUM_WORLD_CAMERAS
GET_PROFILE_TIME
GET_SCRIPT_NAME
GET_SHORT_SCRIPT_NAME
GET_STICK_X
GET_STICK_Y
GET_SYSTEM_TIME
GET_TARGET_ACTOR
GET_TARGET_OBJECT
GET_THIS_SCRIPT_ID
GET_TIMESTAMP
GET_TIME_SINCE_LAST_BUTTON_INPUT
GET_TIME_SINCE_LAST_INPUT
GET_TIME_SINCE_LAST_MOVESTICK_INPUT
GET_UNWARPED_REALTIME_SECONDS
GET_UTC_TIME
GET_WORLD_CAMERA_AT_INDEX
GET_X
GET_Y
GET_Z
GRINGO_ALLOW_ACTIVATION
GRINGO_DEBUG_CHECK_SOUND
GRINGO_IS_ACTIVATION_ALLOWED
GRINGO_SET_TARGET_OBJECT
IS_30FPS
IS_BUTTON_DOWN
IS_BUTTON_PRESSED
IS_BUTTON_RELEASED
IS_D11_CUTSCENE_HACK
IS_DEBUGKEY_DOWN
IS_DEBUGKEY_PRESSED
IS_DEV_BUILD
IS_DIGITAL_ACTION_DOWN
IS_DIGITAL_ACTION_PRESSED
IS_DIGITAL_ACTION_RELEASED
IS_DISK_CACHE_PRIMED
IS_DISPLAY_WIDESCREEN
IS_EXITFLAG_SET
IS_GAME_PAUSED
IS_GAME_RESETTING
IS_GRINGO_VALID
IS_LAUNCH_RETAIL
IS_LEFT_MOUSE_DOWN
IS_LEFT_MOUSE_PRESSED
IS_PC
IS_PLAYER_SIGNED_IN
IS_PS3
IS_PS4
IS_RIGHT_MOUSE_DOWN
IS_RIGHT_MOUSE_PRESSED
IS_RIGHT_MOUSE_RELEASED
IS_SCRIPT_VALID
IS_SIMULATE_START_MULTIPLAYER
IS_SIMULATE_START_PRESS
IS_STARTPOS_IN_COMMANDLINE
IS_SWITCH
IS_USING_KEYBOARD_AND_MOUSE
LAUNCH_NEW_SCRIPT
LAUNCH_NEW_SCRIPT_WITH_ARGS
LOAD_GAME
LOAD_SOFT_SAVE
LOG_ERROR
LOG_MESSAGE
LOG_WARNING
OVERRIDE_BENCHMARK_DIR
OVERRIDE_BENCHMARK_POS
PAUSE_GAME
RAND_FLOAT_GAUSSIAN
RAND_FLOAT_RANGE
RAND_INT_RANGE
RAND_INT_RANGE_DIFFERENT
RAND_SET_SEED
REMOVE_PERSISTENT_SCRIPT
RESET_GAME
RESET_STORED_DATA
RESET_TIME_SINCE_LAST_INPUT
RETRIEVE_GAME_STATE
ROTATE_VECTOR_XZ
SAVE_GAME
SAVE_MANAGER_CREATE_SAVE_DISPLAY_NAME
SAVE_MANAGER_CREATE_SAVE_FILE
SAVE_MANAGER_HARD_LOAD
SAVE_MANAGER_HARD_SAVE
SAVE_MANAGER_IS_SAVING_DISABLED
SAVE_MANAGER_IS_SP_SAVING_DISABLED
SAVE_MANAGER_REGISTER_DATA
SAVE_MANAGER_REGISTER_PROFILE_STATS
SAVE_MANAGER_REGISTER_STATS
SAVE_MANAGER_SET_SAVE_VERSION
SAVE_MANAGER_SET_SAVE_VERSION_FOR_TYPE
SAVE_SOFT_SAVE
SCRIPT_BREAKPOINT
SCRIPT_DONE_LOADING
SCRIPT_GETTESTMISSION
SCRIPT_GETTESTREGION
SCRIPT_GETTESTSCRIPT
SCRIPT_GETTESTSCRIPTCONTINUEMARK
SCRIPT_GETTESTTYPE
SCRIPT_MAX_ALLOWED_INSTRUCTIONS
SCRIPT_REMAINING_INSTRUCTIONS
SCRIPT_SETTESTSCRIPTCONTINUEMARK
SCRIPT_USED_INSTRUCTIONS
SCRIPT_WANTAUTOMATION
SET_DEBUG_DRAW
SET_DEBUG_FADE_STATE
SET_EXP_MODE_PROMPT_STATE
SET_MISSION_INFO
SET_SCRIPT_CUTSCENE_ACTIVE
SET_START_POS
SET_TREE_COST_MODIFIER
SET_USES_QUAD_IK_FIX
SET_VISIBILITY_FOV_CLAMP
SIN_DEGREE
STORE_GAME_STATE
TAN_DEGREE
TERMINATE_SCRIPT
TERMINATE_THIS_SCRIPT
UNPAUSE_GAME
VCROSS
VDOT
VECTOR_FROM_HEADING_DEGS
VNORMALIZE
VSCALE
WRITE_TO_FILE
_0x1B6FE39B
_0x21E19CD5
_0x4586516D
_0x6DE957C6
_0x7E452200
_0xAAEBAC28
_0xD1D88EB8
_ARE_BUMPER_BUTTONS_SWAPPED
_CONSTRUCT_MATRIX_AND_TRANSFORM
_GET_MOUSE_DELTA_X
_GET_MOUSE_DELTA_Y
_GET_PARAM_VALUE
_GET_VECTOR_HEADING_DEGS
_GET_VECTOR_HEADING_RADS
_IS_GAME_PATH_VALID
_TERMINATE_ALL_NAMED_CHILD_SCRIPTS
_TRANSFORM_WORLD_TO_SCREEN
_VDIRECTION_VECTOR_FROM_EULERS
_VROTATE_EULER_FROM_EULERS
_VROTATE_VECTOR_FROM_EULERS
_WAS_LAST_RESET_FOR_MULTIPLAYER
COVER
ADD_AI_COVERSET_FOR_PROPSET
FIND_COVER_LOCATIONS_IN_VOLUME
FIND_NEAREST_COVER_LOCATION
GET_COVER_LOCATION_BASE_POSITION
GET_COVER_LOCATION_DIRECTION
GET_COVER_LOCATION_POSITION
IS_COVER_LOCATION_VALID
CURVES
ARE_CURVES_IN_RANGE
CURVE_CALCULATE_DISTANCE_BY_FORCED_COMPONENT_SUBDIVISION_BOUNDS
CURVE_CALCULATE_DISTANCE_BY_STEP_SIZE
ENABLE_CURVE
GET_CLOSEST_POINT_TO_CURVE_CURVE_QUERY
GET_CURVE_BY_NAME
GET_CURVE_FROM_CURVE_INDEX_IN_CURVE_QUERY
GET_CURVE_FROM_POINT_INDEX_IN_CURVE_QUERY
GET_CURVE_NAME
GET_CURVE_POINT
GET_CURVE_TYPE
GET_NUM_CURVES_IN_CURVE_QUERY
GET_NUM_POINTS_IN_CURVE_QUERY
GET_POINT_FROM_CURVE_QUERY
IS_CURVE_QUERY_VALID
RELEASE_CURVE
REMOVE_CURVE_FROM_CURVE_QUERY_USING_CURVE
SET_CURVE_ACTIVE
SET_CURVE_WEIGHT
START_CURVE_QUERY
_TRAVEL_DISTANCE_ON_CURVE_FROM_CURVE_POINT
_TRAVEL_DISTANCE_ON_CURVE_FROM_CURVE_POINT_2
CUTSCENE
CUTSCENE_MANAGER_CAN_SET_POST_CUTSCENE_POSES
CUTSCENE_MANAGER_CLEAR_CAN_SET_POST_CUTSCENE_POSES
CUTSCENE_MANAGER_CLEAR_SCRIPT_EVENT
CUTSCENE_MANAGER_DOES_CUTSCENE_EXIST
CUTSCENE_MANAGER_GET_CURRENT_FRAME
CUTSCENE_MANAGER_GET_CURRENT_TIME
CUTSCENE_MANAGER_GET_CUTSCENE_ACTOR
CUTSCENE_MANAGER_GET_CUTSCENE_ACTOR_BY_INDEX_END_ORIENT
CUTSCENE_MANAGER_GET_CUTSCENE_ACTOR_BY_INDEX_START_ORIENT
CUTSCENE_MANAGER_GET_CUTSCENE_ACTOR_NAME
CUTSCENE_MANAGER_GET_CUTSCENE_PROP
CUTSCENE_MANAGER_GET_CUTSCENE_PROP_BY_INDEX_END_ORIENT
CUTSCENE_MANAGER_GET_CUTSCENE_PROP_BY_INDEX_START_ORIENT
CUTSCENE_MANAGER_GET_CUTSCENE_PROP_NAME
CUTSCENE_MANAGER_GET_INITIAL_STREAMING_LOAD_SCENE_EXT
CUTSCENE_MANAGER_GET_LOADED_CUTFILE
CUTSCENE_MANAGER_GET_NUM_CUTSCENE_ACTORS
CUTSCENE_MANAGER_GET_NUM_CUTSCENE_PROPS
CUTSCENE_MANAGER_GET_SCRIPT_EVENT_DATA
CUTSCENE_MANAGER_GET_TOTAL_FRAMES
CUTSCENE_MANAGER_HIDE_ACTOR
CUTSCENE_MANAGER_IS_CUTFILE_LOADED
CUTSCENE_MANAGER_IS_CUTSCENE_FINISHED
CUTSCENE_MANAGER_IS_CUTSCENE_LOADED
CUTSCENE_MANAGER_IS_CUTSCENE_PLAYING
CUTSCENE_MANAGER_LOAD_CUTFILE
CUTSCENE_MANAGER_LOAD_CUTSCENE
CUTSCENE_MANAGER_ORIENT_GAMECAMERA_ON_EXIT
CUTSCENE_MANAGER_PLAY_CUTSCENE
CUTSCENE_MANAGER_RESET_GAMECAMERA_ON_EXIT
CUTSCENE_MANAGER_RESUME_LOADING
CUTSCENE_MANAGER_SET_ASSET_OVERRIDE_ACTOR
CUTSCENE_MANAGER_SET_FINAL_STREAMING_LOAD_SCENE_EXT
CUTSCENE_MANAGER_SET_HIDE_NONCUTSCENE_ACTORS
CUTSCENE_MANAGER_SET_SKIP_UI_STACK_POP
CUTSCENE_MANAGER_SET_WAS_JOHN_NOW_JACK_IN_RCM_CUTSCENE
CUTSCENE_MANAGER_SHOW_ACTOR
CUTSCENE_MANAGER_STOP_CUTSCENE
CUTSCENE_MANAGER_UNLOAD_CUTSCENE
DECORATOR
DECOR_CHECK_EXIST
DECOR_CHECK_STRING
DECOR_GET_BOOL
DECOR_GET_BOOL_VERBOSE
DECOR_GET_FLOAT
DECOR_GET_FLOAT_VERBOSE
DECOR_GET_INT
DECOR_GET_INT_VERBOSE
DECOR_GET_OBJECT
DECOR_GET_STRING_HASH
DECOR_GET_VECTOR
DECOR_REMOVE
DECOR_REMOVE_ALL
DECOR_SET_BOOL
DECOR_SET_FLOAT
DECOR_SET_INT
DECOR_SET_OBJECT
DECOR_SET_STRING
DECOR_SET_VECTOR
DLC
DLC_INIT_CONTENT
DLC_INIT_STRINGTABLE_STREAMABLES
DLC_IS_CONTENT_PURCHASED_FLAGS
DLC_PRE_INIT_CONTENT
DLC_UNMOUNT_PACK
_DLC_FRAGMENT
DOOR
CLOSE_DOOR
CLOSE_DOOR_FAST
FIND_NEAREST_DOOR
GET_DOOR_FROM_OBJECT
IS_DOOR_CLOSED
IS_DOOR_CLOSING
IS_DOOR_LOCKED
IS_DOOR_OPENED
IS_DOOR_OPENING
IS_DOOR_OPEN_IN_DIRECTION
IS_DOOR_VALID
OPEN_DOOR
OPEN_DOOR_DIRECTION
OPEN_DOOR_DIRECTION_FAST
OPEN_DOOR_FAST
SET_ALL_DOOR_LOCKS_VISIBLE
SET_DOOR_AUTO_CLOSE
SET_DOOR_CURRENT_SPEED
SET_DOOR_LOCK
SET_DOOR_LOCK_VISIBLE
ENTITY
ACTORS_IN_RANGE
ACTOR_ENABLE_VARIABLE_MESH
ACTOR_IS_GRABBED_BY_CUTSCENE
ACTOR_IS_VARIABLE_MESH_ENABLED
ACTOR_RESET_ANIMS
ACTOR_SET_GRABBED_BY_CUTSCENE
ADD_CAPABILITY
ADD_DUEL_HOSTAGE
BEGIN_DUEL
CAN_PLAYER_DIE
CLEAR_ACTOR_GRINGO_RESTRICTION
CLEAR_ACTOR_MAX_SPEED
CLEAR_ACTOR_MIN_SPEED
CLEAR_ALL_CORPSES
CLEAR_LAST_ATTACK
DECOR_HANDLES_RELATIVE
DESTROY_IMPAIRED_ACTORS
ENABLE_MOVER
GET_ACTORENUM_ACTOR_BASE_TYPE
GET_ACTORENUM_AVATAR_GROUP
GET_ACTORENUM_FROM_STRING
GET_ACTORENUM_MP_ANIM_SET_NAME
GET_ACTORENUM_SPECIES
GET_ACTOR_ALLOW_BUMP_REACTIONS
GET_ACTOR_COMBAT_CLASS
GET_ACTOR_CURRENT_WEAPON_AI_PARAMETERS
GET_ACTOR_GAIT_TYPE
GET_ACTOR_HEIGHT
GET_ACTOR_MAX_FRESHNESS
GET_ACTOR_MAX_SPEED_ABSOLUTE
GET_ACTOR_MELEE_TARGETED_BY
GET_ACTOR_OFFSET_WORLD_COORDS
GET_ACTOR_POSTURE
GET_ACTOR_STUCK_STATE
GET_ACTOR_VELOCITY
GET_ACTOR_VISION_MAX_RANGE
GET_ACTOR_VISION_XRAY
GET_ACTOR_WEAPON_REACTION_ACTOR_TYPE
GET_CURRENT_DUEL_SCORE
GET_CURRENT_GRINGO
GET_DAMAGE_BY_LOCAL_PLAYER
GET_LAST_ATTACK_TARGET
GET_LAST_ATTACK_TIME
GET_LAST_ON_SCREEN_TIME_FOR_ACTOR
GET_VEHICLE_BUMP_COUNT
HAS_CAPABILITY
IS_ACTOR_ANIMAL
IS_ACTOR_BLINDFIRING
IS_ACTOR_CROUCHING
IS_ACTOR_FLYING
IS_ACTOR_FULLY_FADED_EXT
IS_ACTOR_HUMAN
IS_ACTOR_IN_WATER
IS_ACTOR_IN_WATER_OFDEPTH
IS_ACTOR_JUMPING
IS_ACTOR_MALE
IS_ACTOR_ON_FOOT
IS_ACTOR_ON_GROUND
IS_ACTOR_ON_LADDER
IS_ACTOR_OUTDOORS
IS_ACTOR_READY_FOR_ACTION
IS_ACTOR_RELOADING
IS_ACTOR_RIDEABLE
IS_ACTOR_SHOOTING
IS_ACTOR_THROWING
IS_ACTOR_VALID
IS_ACTOR_WHISTLING
IS_AREA_OBSTRUCTED
IS_AREA_OBSTRUCTED2
IS_MOVER_FROZEN
IS_PLAYER_WEAPON_ZOOMED
LOCATE_ACTOR_OF_TYPE
MAKE_ACTOR_READY_FOR_ACTION
MAKE_BIRD_FLY_FROM_POINT
NET_SET_NODE_REPLICATION
REMOVE_CAPABILITY
REPORT_GRINGO_USE_PHASE
RESET_ACTOR_GAITS
RESET_GLOBAL_ACTOR_WEAPON_BIAS
RESET_VEHICLE_BUMP_COUNT
SET_ACTOR_ACTION_SIGNAL
SET_ACTOR_ALLOW_BUMP_REACTIONS
SET_ACTOR_ALLOW_DISARM
SET_ACTOR_ALLOW_NM_BUMP_REACTIONS
SET_ACTOR_ALLOW_PLAYER_GREET_RESPONSES
SET_ACTOR_ALLOW_WEAPON_REACTIONS
SET_ACTOR_ALLOW_WEAPON_REACTION_FLEE
SET_ACTOR_AUTO_TRANSITION_TO_DRIVER_SEAT
SET_ACTOR_CAN_BUMP
SET_ACTOR_CAN_PLAY_BORED_IDLES
SET_ACTOR_CAN_PLAY_GESTURES
SET_ACTOR_EXEMPT_FROM_AMBIENT_RESTRICTIONS
SET_ACTOR_GRINGO_RESTRICTION
SET_ACTOR_HEARING_MAX_RANGE
SET_ACTOR_IS_AMBIENT
SET_ACTOR_IS_COMPANION
SET_ACTOR_IS_SHOPKEEPER
SET_ACTOR_IS_THE_BEASTMASTER
SET_ACTOR_MAX_FRESHNESS
SET_ACTOR_MAX_SPEED
SET_ACTOR_MAX_SPEED_ABSOLUTE
SET_ACTOR_MIN_SPEED
SET_ACTOR_MOVE_CONFLICT_ALLOWED_TO_RUN_OVER_SMALL_ANIMALS
SET_ACTOR_MOVE_CONFLICT_HIGH_PRIORITY
SET_ACTOR_POSTURE
SET_ACTOR_RIDEABLE
SET_ACTOR_SEX
SET_ACTOR_SHOULD_TAUNT
SET_ACTOR_SPEED
SET_ACTOR_TIME_OF_LAST_CRIME
SET_ACTOR_USE_COARSE_BOUNDS
SET_ACTOR_VISION_FIELD_OF_VIEW
SET_ACTOR_VISION_MAX_RANGE
SET_ACTOR_VISION_XRAY
SET_ACTOR_WEAPON_REACTION_ACTOR_TYPE
SET_ACTOR_WEAPON_REACTION_NO_FLEE_HACK
SET_ANIMAL_CAN_ATTACK
SET_CUSTOM_ANIM_SPEED
SET_DUEL_DIFFICULTY
SET_GLOBAL_ACTOR_WEAPON_BIAS
SET_MOVER_FROZEN
SET_PLAYER_CAUSE_WEAPON_REACTION_COMBAT
SET_RCM_ACTOR_CALL_OVER_ENABLE
SET_RCM_ACTOR_CALL_OVER_SUPPRESS
SET_RCM_WAS_JOHN_NOW_JACK
SET_UNIVERSAL_VISION_RANGE_MULTIPLIER
SUPRESS_MOVER_COLLISIONS
SUSPEND_MOVER
TOGGLE_ACTOR_ACTION_SIGNAL_OFF
TOGGLE_ACTOR_ACTION_SIGNAL_ON
TRANSFORM_ACTOR_TO_WORLD
_DLC_SHOTGUN_SPREAD_OVERRIDE
_SCHEDULE_STOP_CUSTOM_UNFREEZE
_SCHEDULE_STOP_CUSTOM_UNSUSPEND
_SCHEDULE_STOP_REPLICATION
EVENT
ADD_NEW_EVENT_RESPONSE
ADD_NEW_RANGED_EVENT_RESPONSE
COPY_EVENT
CREATE_EVENT_TRAP
EVENT_TRAP_CLEAR_EVENTS
EVENT_TRAP_CLEAR_TRAP_FLAG
EVENT_TRAP_ON_OWNER
EVENT_TRAP_ON_PERPETRATOR
EVENT_TRAP_ON_TARGET
EVENT_TRAP_ON_VOLUME
EVENT_TRAP_STORE_EVENTS
EVENT_TRAP_SUCCESSFUL_TRAP
GET_EVENT_FOR_RESPONSE
GET_EVENT_FROM_OBJECT
GET_EVENT_LAYOUT
GET_EVENT_PERPETRATOR
GET_EVENT_RESPONSE_ID
GET_EVENT_TARGET_AS_OBJECT
GET_EVENT_TARGET_AS_PHYSINST
GET_EVENT_TIME
GET_EVENT_TYPE
GET_NUM_EVENT_RESPONSES
GET_OBJECT_FROM_EVENT
IS_EVENT_VALID
RANGED_EVENT_RESPONSE_INIT_COMPLETE
REGISTER_FOR_CREATION_EVENT
REMOVE_EVENT_RESPONSE
_GET_ITERATION_SET
EXPLOSION
ENABLE_REPLICATION_SET_EXPLOSION
_CREATE_EXPLOSION
FACTION
CLEAR_FACTION_STATUS_TO_INDIVIDUAL_ACTOR
GET_ACTOR_FACTION
GET_FACTION_STATUS_TO_INDIVIDUAL_ACTOR
IS_FACTION_VALID
RELOAD_FACTIONS
RESET_AMBIENT_FACTIONS_STATUS_TWO_WAY
RESET_FACTIONS
RESET_FACTIONS_STATUS_TWO_WAY
SET_ACTOR_FACTION
SET_AMBIENT_FACTIONS_STATUS_TWO_WAY
SET_FACTIONS_STATUS_ONE_WAY
SET_FACTIONS_STATUS_TWO_WAY
SET_FACTION_IS_LAWFUL_TO_ATTACK
SET_FACTION_STATUS_TO_INDIVIDUAL_ACTOR
SET_FACTION_TO_FACTION_ACCURACY_SCALE_FACTOR
SET_FACTION_TO_FACTION_DAMAGE_SCALE_FACTOR
VERIFY_FACTION_ENUM
FX
ADDSHADER
ADD_BLOOD_TO_ACTOR
ADD_GLOW_TO_OBJECT
ADD_ZOMBIE_TO_ACTOR
ALLOW_TUMBLEWEEDS
AT_FIRED_LAST
BURN_ACTOR
CANCEL_DEADEYE
CLEAR_CHARACTER_BLOOD
CLEAR_DECALS
CLEAR_PLAYER_BLOOD
CLEAR_TUMBLEWEEDS
CREATE_DECAL
CREATE_DECAL_WITH_NORMAL
CREATE_DIRECTION_DECAL
CREATE_OBJECT_GLOW
DESTROY_OBJECT_GLOW
DOF_POP
DOF_PUSH
DOF_SET
DOF_SET_KERNEL
ENABLE_PIP
FIRE_SHOCK
IS_PIP_ENABLED
LIMIT_BLOOD_ON_ACTOR
LOAD_PTFX_DLC_ASSETS
PPP_GET_ELEMENT_MAGNITUDE
PPP_LOAD_PRESET
PPP_UNLOAD_PRESET
PRICK_PLAYER_FINGER
REMOVE_GLOW_INDICATOR
RESET_ANALOG_POSITIONS
SET_PLAYER_BLOOD_FADE_RATE
SET_SHOCK_AMPLITUDE
SET_SHOCK_SPEED
_FX_ENABLE_SCRIPT_MELEE_MARKER
_SET_MELEE_MARKER_COLOR
_SET_MELEE_MARKER_SIZE
_SET_MELEE_MARKER_STROBE_INTENSITY
GAME
ADD_SCRIPT_USE_CONTEXT
ADD_SCRIPT_USE_CONTEXT_IN_VOLUME
ADD_SCRIPT_USE_CONTEXT_STICK
ARE_USE_CONTEXTS_ENABLED
DISABLE_PLAYER_GRINGO_USE
ENABLE_USE_CONTEXTS
GET_GAME_STATE
IS_MISSION_SCRIPT
IS_SCRIPT_USE_CONTEXT_PRESSED
IS_SCRIPT_USE_CONTEXT_VALID
NET_MAILBOX_GET_CHALLENGE_BY_ID
NET_MAILBOX_GET_CHALLENGE_BY_INDEX
NET_MAILBOX_GET_MAX_NUM_CHALLENGES
NET_MAILBOX_IS_CHALLENGE_VALID
NET_MAILBOX_IS_SIGNED_INTO_SC
RELEASE_SCRIPT_USE_CONTEXT
SC_CHALLENGE_CLEAN_UP
SC_CHALLENGE_GET_COMMUNITY_TOTAL
SC_CHALLENGE_GET_COMMUNITY_VALUE
SC_CHALLENGE_GET_EXPIRATION_STATE
SC_CHALLENGE_GET_LEADERBOARD_ID
SC_CHALLENGE_GET_MIN_LB_REFRESH_DELAY_SECS
SC_CHALLENGE_GET_MIN_SUBMIT_DELAY_SECS
SC_CHALLENGE_GET_VAR_BOOL
SC_CHALLENGE_GET_VAR_FLOAT
SC_CHALLENGE_GET_VAR_INT
SC_CHALLENGE_IS_ACTIVE
SC_CHALLENGE_IS_RUNNING
SC_CHALLENGE_IS_VAR_VALID
SC_CHALLENGE_LAUNCH
SC_CHALLENGE_PROCESS_EXPIRATION
SC_CHALLENGE_RELEASE
SC_CHALLENGE_RESET_EXPIRATION_STATE
SET_IS_MISSION_SCRIPT
SET_PAUSE_SCRIPT
SET_SCRIPT_AVOIDS_STRINGTABLE
SET_USE_CONTEXT_TEXT
WAS_SCRIPT_USE_CONTEXT_EVER_PRESSED
GATEWAY
ACTOR_DATA_GRAVITY_LIMIT
GATEWAYS_ARE_DISABLED
GATEWAY_DISABLE
GATEWAY_GET_ACTOR
GATEWAY_GET_MARKER
GATEWAY_GET_VOLUME
GATEWAY_IS_DISABLED
GATEWAY_SET_ACTOR
GATEWAY_UPDATE
GRAVESTONE
CREATE_GRAVESTONE_TEXT_IN_LAYOUT
CREATE_MP_TEXT
CREATE_WANTEDPOSTER_TEXT
IS_GRAVESTONE_SECTOR_READY
SET_CURRENT_GRAVESTONE_SECTOR
GREETING
SET_GREETING_ANIM_SIGNAL_TIMEOUT_DURATION
SET_GREETING_CONTEXT
SET_GREETING_LOOK_AT_ANGLE_ACTOR_SPECIFIC
SET_GREETING_LOOK_AT_ANGLE_DEFAULT
SET_GREETING_MAX_DISTANCE
SET_GREETING_MAX_MOVEMENT_ANGLE
SET_GREETING_MIN_MOVEMENT_SPEED
SET_GREETING_MIN_TIME_INTERVAL
SET_GREETING_MIN_TIME_INTERVAL_SAME_TARGET
SET_GREETING_PROBABILITY_ACTOR_SPECIFIC
SET_GREETING_PROBABILITY_NPC_DEFAULT
SET_GREETING_PROBABILITY_PLAYER_DEFAULT
SET_NON_VERBAL_GREETING_PROBABILITY
GRINGO
ATTACH_PROP_TO_ANIM
ATTACH_SLOT_FROM_STRING
GET_GRINGO_BOOL_ATTR
GET_GRINGO_FLOAT_ATTR
GET_GRINGO_INT_ATTR
GET_GRINGO_OBJECT_REF_ATTR
GET_GRINGO_RELATIVE_ORIENTATION_ATTR
GET_GRINGO_RELATIVE_POSITION_ATTR
GET_GRINGO_STRING_ATTR
GET_GRINGO_STRUCT_ATTR
GET_GRINGO_VECTOR_ATTR
GRINGO_ACTOR_CAN_USE
GRINGO_ACTOR_DROP_ATTACHED_PROP
GRINGO_ACTOR_FACE
GRINGO_ACTOR_MOVE_TO
GRINGO_ACTOR_MOVE_TO_AND_FACE
GRINGO_ACTOR_MOVE_TO_AND_FACE_WITH_USER_OFFSET
GRINGO_ANIM_GET_ACT_FILENAME
GRINGO_ANIM_GET_ACT_ROOTNODE
GRINGO_ANIM_GET_AST_FILENAME
GRINGO_ANIM_IS_SUBNODE_PLAYING_BY_HASH
GRINGO_ANIM_PLAY_NODE_BY_HASH
GRINGO_ATTACH_PROP_TO_ANIM
GRINGO_CLEAR_COMPONENT_USER
GRINGO_COMPONENT_CHECK_NAME
GRINGO_DEACTIVATE
GRINGO_DEACTIVATE_AND_RESET_ACTORS
GRINGO_DEBUG_IS_SELECTED
GRINGO_DISABLE_TYPE
GRINGO_ENABLE_PLAYER_CONTROL
GRINGO_ENABLE_SPAWN
GRINGO_ENABLE_TYPE
GRINGO_GET_ACTOR_SPECIFIC_AST_FILENAME
GRINGO_GET_ATTRIBUTE
GRINGO_GET_ATTRIBUTE_COUNT
GRINGO_GET_ATTRIBUTE_HASH
GRINGO_GET_ATTR_TYPE_BY_HANDLE
GRINGO_GET_AVAILABILITY
GRINGO_GET_CHILD_COMPONENT_COUNT
GRINGO_GET_COMPONENT_HASH
GRINGO_GET_COMPONENT_USER
GRINGO_GET_FIRST_CHILD
GRINGO_GET_FIRST_NAMED_CHILD
GRINGO_GET_FLOAT_ATTR_BY_HANDLE
GRINGO_GET_INDEXED_CHILD_COMPONENT
GRINGO_GET_INDEX_OF_NEXT_CHILD
GRINGO_GET_INDEX_OF_NEXT_NAMED_CHILD
GRINGO_GET_MESSAGE_TYPE
GRINGO_GET_MSG_COMPONENT_CONTEXT
GRINGO_GET_MY_GRINGO_ID
GRINGO_GET_MY_OBJECT_REF
GRINGO_GET_PARENT_COMPONENT
GRINGO_GET_PHYSINST
GRINGO_GET_PROP_ATTACH_SLOT
GRINGO_GET_PROP_FROM_COMPONENT
GRINGO_GET_PROP_FROM_COMPONENT_EXT
GRINGO_GET_REQUESTING_ACTOR
GRINGO_GET_REQUEST_MID_ACTION
GRINGO_GET_STRING_ATTR_BY_HANDLE
GRINGO_GET_TARGET
GRINGO_GET_TASKED_USER_EXTERNAL
GRINGO_GET_USER_POS_WITH_OFFSET
GRINGO_GET_USE_COMPONENT_EXT
GRINGO_GET_USE_COMPONENT_HEADING
GRINGO_GET_USE_COMPONENT_HEADING_EXT
GRINGO_GET_USE_COMPONENT_OFFSET_POSITION_EXT
GRINGO_GET_USE_COMPONENT_POSITION
GRINGO_GET_USE_COMPONENT_POSITION_EXT
GRINGO_GET_USE_COMPONENT_POSITION_LOCAL
GRINGO_GET_USE_REQUIRES_OBSTACLE
GRINGO_GET_VECTOR_ATTR_BY_HANDLE
GRINGO_HANDLES_MOVEMENT
GRINGO_HAS_ANIMSET_LOADED
GRINGO_HAS_ANIMSET_LOADED_FOR_ACTOR_ENUM_EXT
GRINGO_HAS_PENDING_MESSAGE
GRINGO_IS_ACTIVE
GRINGO_IS_ACTOR_PLAYING_ANIM
GRINGO_IS_ATTRIBUTE_VALID
GRINGO_IS_CAPABLE_OF_USE
GRINGO_IS_CHARACTER_BLEND_PAUSED
GRINGO_IS_COMPONENT_OF_TYPE
GRINGO_IS_FORCE_QUITTING
GRINGO_IS_PROP_READY
GRINGO_IS_TARGET_OBJECT_READY
GRINGO_LOAD_ANIMATION
GRINGO_LOAD_ANIMATION_FOR_ACTOR_ENUM_EXT
GRINGO_LOAD_ANIMATION_FOR_USER
GRINGO_OWNS_ACTOR_ANIMS
GRINGO_PLAY_ANIM_ON_ACTOR
GRINGO_PLAY_ANIM_ON_ACTOR_WITH_PROP_COMPONENT
GRINGO_PROP_RESET_GRACEFULLY
GRINGO_QUERY_BOOL
GRINGO_QUERY_FLOAT
GRINGO_QUERY_INT
GRINGO_QUERY_NAMED_COMPONENT_USER
GRINGO_QUERY_OBJECT_REF
GRINGO_QUERY_PROP
GRINGO_QUERY_STRING
GRINGO_QUERY_STRUCT
GRINGO_REINIT_PROP
GRINGO_REPORT_USE_FINISHED
GRINGO_RETURN_ACTOR_TO_DEFAULT_ANIMS
GRINGO_REWARD_ACTOR
GRINGO_SATISFY_MOTIVES_OF_ACTOR
GRINGO_SETUP_ATTR_ASSOCIATION
GRINGO_SETUP_PROP_ASSOCIATION
GRINGO_SET_ALL_USES_OWNERSHIP
GRINGO_SET_AVAILABILITY
GRINGO_SET_AVAILABILITY_EXT
GRINGO_SET_CHILD_USE_ACTIVATIONS
GRINGO_SET_COMMON_LAYER_USE_ACTIVATIONS
GRINGO_SET_COMPONENT_USER
GRINGO_SET_MESSAGE_RETURN
GRINGO_SET_PROP_COLLISIONS
GRINGO_SET_REQUEST_FAILURE_REASON
GRINGO_SET_REQUEST_STRING
GRINGO_SET_REUSE_DELAY
GRINGO_SET_USABLE_BY_PLAYER
GRINGO_SET_USE_OWNERSHIP
GRINGO_SHOULD_FIX_MOVER
GRINGO_SHOULD_SUSPEND_MOVER
GRINGO_STAY_ACTIVE
GRINGO_STOP
GRINGO_UNLOAD_ANIMATION
GRINGO_UNLOAD_ANIMATION_FOR_ACTOR_ENUM_EXT
GRINGO_UNLOAD_ANIMATION_FOR_USER
GRINGO_UPDATE_BOOL
GRINGO_UPDATE_INT
GRINGO_UPDATE_OBJECT_REF
GRINGO_UPDATE_STRUCT
GRINGO_USABLE_BY_ACTOR_ENUM
GRINGO_WAIT
GRINGO_WAS_USE_SUCCESSFUL
IS_GRINGO_ACTIVE
IS_GRINGO_COMPONENT_VALID
IS_GRINGO_READY
LOCATE_GRINGOS_OF_NAME
LOCATE_GRINGOS_OF_TYPE
LOCATE_GRINGO_OF_NAME
LOCATE_GRINGO_OF_TYPE
LOCATE_GRINGO_OF_TYPE_BY_ID
SET_GRINGO_BOOL_ATTR
SET_GRINGO_FLOAT_ATTR
SET_GRINGO_INT_ATTR
SET_GRINGO_OBJECT_REF_ATTR
SET_GRINGO_VECTOR_ATTR
_GRINGO_IS_BREAK_TOGGLE_SET
_GRINGO_PLAYER_OVERRIDE_ON
GUI
F2STR
F2VSTR
FLOAT_TO_STRING_FORMATED
FLOAT_TO_STRING_VERBOSE
GUI_CLOSE_WINDOW
GUI_MAIN_WINDOW
GUI_MAKE_OVERLAY
GUI_MAKE_TEXT
GUI_MAKE_WINDOW
GUI_MESSAGE_RELEASED_INPUT
GUI_MOVE_WINDOW_ABS
GUI_SET_TEXT
GUI_SET_TEXT_COLOR
GUI_SET_TEXT_JUSTIFY
GUI_WINDOW_VALID
I2STR
INT_TO_STRING
V2STR
VECTOR_TO_STRING
_GUI_GET_WINDOW
HEALTH
CLEAR_LAST_HIT
GET_ACTOR_HEALTH
GET_ACTOR_KO_POINTS
GET_ACTOR_MAX_HEALTH
GET_ACTOR_MAX_KO_POINTS
GET_CORPSE_LAST_HIT_WEAPON
GET_CORPSE_LAST_HIT_ZONE
GET_LAST_ATTACKER
GET_LAST_DAMAGE
GET_LAST_HIT_FLAGS
GET_LAST_HIT_TIME
GET_LAST_HIT_WEAPON
GET_LAST_HIT_ZONE
IS_ACTOR_ALIVE
IS_ACTOR_DEAD
IS_ACTOR_DRUNK
IS_ACTOR_RAGDOLL
KILL_ACTOR
KILL_ACTOR_WITH_KILLER
SET_ACTOR_DRUNK
SET_ACTOR_HANGING_FROM_NOOSE
SET_ACTOR_HEALTH
SET_ACTOR_KO_POINTS
SET_ACTOR_MAX_HEALTH
SET_ACTOR_PASSED_OUT
_ACTOR_HAS_KO_POINTS
_RESET_HIT_INFO_DDA_LEVEL
_SET_ACTOR_HEALTH_3
_SET_ACTOR_HEALTH_4
_SET_HIT_INFO_DDA_LEVEL
HOLSTER
ACTOR_DRAW_ANY_WEAPON
ACTOR_DRAW_LAST_WEAPON
ACTOR_DRAW_WEAPON
ACTOR_END_FORCE_HOLSTER
ACTOR_HOLSTER_WEAPON
ACTOR_IS_HOLSTERED
ACTOR_START_FORCE_HOLSTER
SET_WEAPON_SELECTION_AI_BASE_PRIORITY_DEFAULT
SET_WEAPON_SELECTION_AI_CAN_USE_INDOORS_DEFAULT
SET_WEAPON_SELECTION_AI_MIN_RANGE_ACTOR
SET_WEAPON_SELECTION_AI_MIN_RANGE_DEFAULT
SET_WEAPON_SELECTION_ENABLED
HUD
ABORT_HUD_MAP_SCALE_OVERRIDE
ADD_BLIP_FOR_ACTOR
ADD_BLIP_FOR_COORD
ADD_BLIP_FOR_OBJECT
APPEND_REGION
CHANGE_BLIP_ICON
CLEAR_GPS_PATH
CLEAR_NEWSPAPER
CLEAR_PRINTED_OBJECTIVE
CLEAR_REGIONS
CLEAR_STAT_MESSAGE
FIND_TRAFFIC_PATH
FLASH_GET_FLOAT
FLASH_GET_INT
FLASH_INTRO_ARE_LEGALS_COMPLETED
FLASH_INTRO_FADE_LOGO
FLASH_INTRO_FADE_PRESS_START
FLASH_INTRO_SHUTDOWN
FLASH_SET_ARRAY_INT
FLASH_SET_ARRAY_STRING
FLASH_SET_ARRAY_STRING_FORMATTED
FLASH_SET_BOOL
FLASH_SET_FLOAT
FLASH_SET_INT
FLASH_SET_STRING
GET_BLIP_ICON
GET_BLIP_IMPAIRMENT_MASK
GET_BLIP_ON_ACTOR
GET_BLIP_ON_OBJECT
GET_LAST_NEAREST_POINT
GET_LAST_PRINTED_OBJECTIVE
GET_RADAR_RADIUS
GET_USER_DEFINED_WAYPOINT
HUD_CLEAR_BIG_TEXT
HUD_CLEAR_BIG_TEXT_QUEUE
HUD_CLEAR_COUNTER
HUD_CLEAR_HELP_QUEUE
HUD_CLEAR_OBJECTIVE
HUD_CLEAR_OBJECTIVE_QUEUE
HUD_CLEAR_SHOOT_BLIP_ICON_FOR_ACTOR
HUD_CLEAR_SMALL_TEXT
HUD_CLEAR_SMALL_TEXT_QUEUE
HUD_COUNTER_DISPLAY
HUD_COUNTER_SET
HUD_ENABLE
HUD_FADE_IN
HUD_FADE_IN_NOW
HUD_FADE_OUT
HUD_FADE_TO_LOADING_SCREEN
HUD_GET_SHOOT_BLIP_ICON_FOR_ACTOR
HUD_IS_FADED
HUD_IS_FADING
HUD_IS_SHOWING_BIG_TEXT
HUD_IS_SHOWING_HELP_TEXT
HUD_IS_SHOWING_OBJECTIVE
HUD_IS_SHOWING_SMALL_TEXT
HUD_SET_CENTER_BLIP_SHOWN
HUD_SET_FADE_COLOR
HUD_SET_MINIGAME_TYPE_LAYOUT
HUD_SET_SHOOT_BLIP_ENABLED_FOR_ACTOR
HUD_SET_SHOOT_BLIP_ICON_FOR_ACTOR
HUD_SET_SHOOT_BLIP_MAX_DISTANCE
HUD_STAMINA_OVERRIDE
HUD_TIMER_COUNTDOWN
HUD_TIMER_DISPLAY
HUD_TIMER_GET
HUD_TIMER_PAUSE
IS_BLIP_VALID
IS_BLIP_VISIBLE
IS_DLC_ZOMBIEPACK_ACTIVE
IS_GPS_RECOMPUTE
IS_HARDCORE_ACTIVE
IS_HUD_MAP_DRAW_ENABLED
IS_HUD_MAP_VISIBLE
IS_STAT_MESSAGE_SHOWING
IS_TELEPORTATION
IS_USER_DEFINED_WAYPOINT_CLEARED
MOVIE_PLAYER_STOP_MOVIE
PRINT_BIG
PRINT_BIG_FORMAT
PRINT_HELP_B
PRINT_HELP_FORMAT
PRINT_MONEY
PRINT_OBJECTIVE_B
PRINT_OBJECTIVE_FORMAT
PRINT_SMALL_B
PRINT_SMALL_FORMAT
REMOVE_BLIP
SET_BLIP_BLINK
SET_BLIP_COLOR
SET_BLIP_FLAG
SET_BLIP_HUDMAP_ONLY
SET_BLIP_IMPAIRMENT_MASK
SET_BLIP_MAX_DISTANCE
SET_BLIP_MIN_DISTANCE
SET_BLIP_NAME
SET_BLIP_PAUSEMAP_ONLY
SET_BLIP_POS
SET_BLIP_PRIORITY
SET_BLIP_SCALE
SET_BLIP_VISIBLE
SET_CURRENT_MAP
SET_DEADEYE_BLINK
SET_GPS_PATH
SET_HUD_MAP_DRAW_ENABLED
SET_HUD_MAP_DRAW_ENABLED_TIMED
SET_HUD_MAP_SCALE_DRIVE
SET_HUD_MAP_SCALE_OVERRIDE
SET_HUD_MAP_SCALE_WALK
SET_NEWSPAPER_INFO
SET_RADAR_TILES_VISIBLE
SET_REGION_VISITED
SET_STAMINA_BLINK
SET_STAT_MESSAGE
SHOW_NEWSPAPER
UI_CHEAT_GET_STATE
UI_CHEAT_GET_VALUE
UI_CHEAT_SET_CODE
UI_CHEAT_SET_STATE
UI_CHEAT_SET_VALUE
UI_CLEAR_MESSAGE_QUEUE
UI_DUMP_MESSAGE_QUEUE_TO_NOTES
UI_ENTER
UI_GET_REBOOT_REASON
UI_HAS_CHEATED
UI_HIDE_PROMPT
UI_IS_MESSAGE_QUEUE_EMPTY
UI_IS_SHOWING_DIALOG
UI_REMOVE_MESSAGE_IN_QUEUE
UI_SEND_EVENT
UI_SET_HAS_CHEATED
UI_SET_PROMPT_ICON
UI_SET_PROMPT_STRING
UI_SHOW_MISSION_LOADINGSCREEN
UI_SHOW_RANDOM_LOADINGSCREEN
UI_TRANSITION_TO
_0x2148AC15
_0x444C3C32
_HUD_WANTED_CRIME
_HUD_WANTED_METER
_SET_BLIP_HEIGHT_ENABLED
INDICATOR
SET_INDICATOR_DRAW
INTERSECTION
FIND_GROUND_INTERSECTION
FIND_GROUND_INTERSECTION_WITH_MATERIAL
FIND_INTERSECTION
FIND_WATER_INTERSECTION
GET_ACTOR_GROUND_MATERIAL
GET_MATERIAL_AT_VECTOR
IS_POSITION_INDOORS
INVENTORY
ACTOR_ADD_INV_AMMO
ACTOR_ADD_WEAPON_AMMO
ACTOR_DISABLE_WEAPON_RENDER
ACTOR_DISCARD_WEAPON_AMMO
ACTOR_FORCE_WEAPON_RENDER
ACTOR_GET_ACCESSORY_CRC_AT_INDEX
ACTOR_GET_BEST_WEAPON_OF_TYPE
ACTOR_GET_COLLECTABLE_CRC_AT_INDEX
ACTOR_GET_CURRENT_EQUIP_SLOT
ACTOR_GET_INV_AMMO_INFINITE
ACTOR_GET_INV_AMMO_MAX_AMOUNT
ACTOR_GET_ITEM_CRC_AT_INDEX
ACTOR_GET_NEXT_EQUIP_SLOT
ACTOR_GET_WEAPON_AMMO
ACTOR_HAS_VARIABLE_MESH
ACTOR_HAS_WEAPON
ACTOR_HAS_WEAPON_IN_HAND
ACTOR_PUT_WEAPON_IN_HAND
ACTOR_SET_DROP_ITEM_ON_DEATH_ENUMERATED
ACTOR_SET_INV_AMMO
ACTOR_SET_INV_AMMO_INFINITE
ACTOR_SET_INV_AMMO_MAX_AMOUNT
ACTOR_SET_NEXT_EQUIP_SLOT
ACTOR_SET_NEXT_EQUIP_SLOT_FROM_WEAPON_ENUM
ACTOR_SET_NEXT_WEAPON
ACTOR_SET_WEAPON_AMMO
ACTOR_SET_WEAPON_AMMO_BY_CRC
ACTOR_SHOULD_DROP_ITEMS_ON_DEATH
ADD_ACCESSORY_BY_CRC
ADD_COLLECTABLE
ADD_ITEM
ADD_ITEM_BY_CRC
CREATE_WEAPON_PICKUP
DEEQUIP_ACCESSORY
DELETE_ACCESSORY
DELETE_ALL_ACCESSORIES_FROM_ACTOR
DELETE_ALL_INVENTORY_FROM_ACTOR
DELETE_ALL_WEAPONS_FROM_ACTOR
DELETE_ITEM
DELETE_WEAPON_FROM_ACTOR
DROP_ACCESSORY_ENUM
EQUIP_ACCESSORY
FIRE_PROJECTILE
GET_AMMOENUM_FOR_WEAPONENUM
GET_ITEM_COUNT
GET_ITEM_COUNT_BY_CRC
GET_ITEM_EQUIPSLOT
GET_ITEM_IN_HAND_EQUIPSLOT
GET_MAX_ITEM_COUNT
GET_NUM_ACCESSORIES_IN_INVENTORY
GET_NUM_COLLECTABLES_IN_INVENTORY
GET_NUM_WEAPONS_IN_INVENTORY
GET_WEAPONENUM_FOR_AMMOENUM
GET_WEAPON_ENUM_FROM_CRC
GET_WEAPON_EQUIPPED
GET_WEAPON_GOLD
GET_WEAPON_IN_HAND
GET_WEAPON_IN_HAND_CRC
GET_WEAPON_IS_EXTERNALLY_CREATED
GIVE_WEAPON_TO_ACTOR
GRINGOITEM_CLEAR_FOR_NEW_USE
GRINGOITEM_GET_ACTION
HAS_ACCESSORY_ENUM
HAS_INVENTORY_COMPONENT
HAS_ITEM
IS_ACCESSORY_EQUIPPPED
IS_FRONTEND_DEATH
IS_GOLDEN_GUNS_ON
IS_ITEM_WEAPON_BY_CRC
IS_WEAPON_DRAWN
READY_ITEM
REMOVE_ALL_PICKUPS
REMOVE_COLLECTABLE
SETUP_ASSOCIATED_FRAGMENTS
SET_EQUIP_SLOT_ENABLED
SET_MAX_ITEM_COUNT
SET_WEAPON_GOLD
JOURNAL
APPEND_JOURNAL_ENTRY
APPEND_JOURNAL_ENTRY_DETAIL
CLEAR_JOURNAL_ENTRY
CLEAR_JOURNAL_ENTRY_DETAIL_LIST
CREATE_JOURNAL_ENTRY
CREATE_JOURNAL_ENTRY_BY_HASH
DEACTIVATE_JOURNAL_ENTRY
GET_JOURNAL_ENTRY
GET_JOURNAL_ENTRY_DETAIL_HASH_BY_INDEX
GET_JOURNAL_ENTRY_DETAIL_STYLE_BY_HASH
GET_JOURNAL_ENTRY_DISALLOW_TRACKING
GET_JOURNAL_ENTRY_IN_LIST
GET_JOURNAL_ENTRY_MISC_FLAG
GET_JOURNAL_ENTRY_NUM_DETAILS
GET_JOURNAL_ENTRY_PROGRESS
GET_JOURNAL_ENTRY_TYPE
GET_LAST_NOTE_OBJECTIVE
GET_NUM_JOURNAL_ENTRIES_IN_LIST
GET_TARGETED_JOURNAL_ENTRY
IS_JOURNAL_ENTRY_IN_LIST
IS_JOURNAL_ENTRY_TARGETED
IS_JOURNAL_ENTRY_UPDATED
PREPEND_JOURNAL_ENTRY
PREPEND_JOURNAL_ENTRY_DETAIL
REMOVE_JOURNAL_ENTRY
RESET_EXCLUSIVE_JOURNAL_ID
SET_EXCLUSIVE_JOURNAL_ID
SET_JOURNAL_ENTRY_CURRENT_OBJECTIVE
SET_JOURNAL_ENTRY_DETAIL_STYLE
SET_JOURNAL_ENTRY_DETAIL_STYLE_BY_HASH
SET_JOURNAL_ENTRY_DISALLOW_TRACKING
SET_JOURNAL_ENTRY_PROGRESS
SET_JOURNAL_ENTRY_TROPHY
SET_JOURNAL_ENTRY_UPDATED
TARGET_JOURNAL_ENTRY
TOGGLE_COOP_JOURNAL_UI
TOGGLE_JOURNAL_UI
LASSO
ATTACH_HOGTIE_ACTOR_TO_ACTOR
CLEAR_HOGTIE_ATTACH_VICTIM
DETACH_LASSO
FREE_FROM_HOGTIE
GET_ACTOR_HOGTIE_STATE
GET_ATTACHED_HOGTIE_VICTIM
GET_HOGTIED_MASTER
GET_LASSO_TARGET
GET_LASSO_USER
HOGTIE_ACTOR
IMMEDIATELY_LASSO_TARGET
IS_ACTOR_BEING_DRAGGED
IS_ACTOR_HOGTIED
IS_ACTOR_HOGTIE_ATTACHED
IS_ACTOR_IN_HOGTIE
IS_HOGTIE_CUTFREE_OBSTRUCTED
IS_HOGTIE_HORSE_PICKUP_OBSTRUCTED
IS_HOGTIE_PICKUP_OBSTRUCTED
IS_HOGTIE_PUTDOWN_OBSTRUCTED
LASSO_EVENT
SET_HOGTIE_ATTACH_VICTIM
SET_INTENDED_HOGTIE_MASTER
LEASH
CREATE_LEASH_OBJECT
CREATE_ROPE_FOR_BRIDGE_LEFT
CREATE_ROPE_FOR_BRIDGE_RIGHT
LEASH_ATTACH_TO_FRAGMENT_LOCATOR
LEASH_ATTACH_TO_OBJECT
LEASH_ATTACH_TO_OBJECT_BONE
LEASH_ATTACH_TO_OBJECT_BONE_VISUAL
LEASH_ATTACH_TO_WORLD
LEASH_BREAK
LEASH_CONSTRAIN
LEASH_DETACH_OBJECT
LEASH_IS_BROKEN
LEASH_RELEASE_CONSTRAINT
LEASH_RESTART
LEASH_SET_CONSTRAINT_LENGTH
LEASH_SET_LEASH_LENGTH
LEASH_STAY_CONSTRAINED
MINIGAME
END_CURRENT_MINIGAME
IS_MINIGAME_RUNNING
PUSH_MINIGAME_INPUT
SET_CURRENT_MINIGAME_INT
SET_MINIGAME_WIN_STATE
START_MINIGAME
_0x655D350B
_0x6AAD0420
MISC
CREATE_OBJECT_LOCATOR
OBJECT_LOCATOR_ATTACH_TO_FRAGMENT_LOCATOR
OBJECT_LOCATOR_ATTACH_TO_OBJECT
OBJECT_LOCATOR_ATTACH_TO_OBJECT_BONE
OBJECT_LOCATOR_GET_LOCATOR_LOCAL_ORIENTATION
OBJECT_LOCATOR_GET_LOCATOR_LOCAL_POSITION
MIXER
DYNAMICMIXER_DETRIGGERSTATE
DYNAMICMIXER_TRIGGERSTATE
DYNAMICMIXER_TRIGGERSTATE_PERSISTENT
_DYNAMICMIXER_TRIGGERSTATE_PREDUEL
MOTIVE
SET_MOTIVE_BY_ENUM
MOVIE
WORLD_MOVIE_PLAYER
_IS_WORLD_MOVIE_PLAYING
_START_WORLD_MOVIE
_STOP_WORLD_MOVIE
NAVMESH
SET_ACTOR_MOVABLE_NAV_MESH
STREAMING_IS_MOVABLE_NAV_MESH_RESIDENT
STREAMING_REQUEST_MOVABLE_NAV_MESH
STREAMING_UNREQUEST_MOVABLE_NAV_MESH
NAVQUERY
CREATE_NAV_QUERY
NAV_QUERY_CAN_PATH_TO_POINT
NAV_QUERY_IS_DONE
NAV_QUERY_RECEIVE_CAN_PATH_TO_POINT
NAV_QUERY_START_CAN_PATH_TO_POINT
NAV_QUERY_STOP
NET
AWARD_ACHIEVEMENT
AWARD_AVATAR
GET_NUM_PLAYERS
GET_SLOT_FOR_HOST
HAS_ACHIEVEMENT_BEEN_PASSED
IS_DATA_VALID_FOR_HOST_BROADCAST_VARIABLES
IS_SESSION_CURRENTLY_JOINED_SESSION
NET_ACTOR_GET_SCRIPT_INT
NET_ACTOR_SET_ALLOW_BLIP_SYNC
NET_ACTOR_SET_EQUIP_TYPE
NET_ACTOR_SET_GRINGO_NAVIGATION_COMPLETE
NET_ACTOR_SET_SCRIPT_INT
NET_ALLOW_PLAYERS_TO_JOIN
NET_BROADCAST_EXPLODE_TARGET_EVENT
NET_GAMERDATA_SET
NET_GET_AREA_OVERLOAD_STATE_FOR_SLOT
NET_GET_GAMER_POSSE_LEADER
NET_GET_GAMER_POSSE_SIZE
NET_GET_HOST_OF_THIS_SCRIPT
NET_GET_KILL_EFFECT_ON
NET_GET_LOCAL_GAMER_NAME
NET_GET_NAT_TYPE
NET_GET_POSSE_COUNT
NET_GET_POSSE_LEADER_SLOT
NET_GET_SCRIPT_STATUS
NET_GET_SESSION_GAMER_COUNT
NET_IS_HOST_OF_THIS_SCRIPT
NET_IS_ONLINE_AVAILABLE
NET_IS_PLAYER_PARTICIPANT
NET_IS_POSSE_LEADER
NET_IS_SCRIPT_REGISTERED_AS_NET_SCRIPT
NET_IS_SESSION_CLIENT
NET_IS_UNLOCKED
NET_JOIN_SESSION_FROM_OBJ
NET_LOG
NET_OBJECT_GET_REPLICATION_MODE
NET_OBJECT_GET_SCRIPT_INT
NET_OBJECT_LOCK_OWNERSHIP
NET_OBJECT_REPLICATION_MODE_END
NET_OBJECT_REPLICATION_MODE_START
NET_OBJECT_SET_REPLICATION_MODE
NET_OBJECT_SET_SCRIPT_INT
NET_POSSE_IS_INVITE_PRESENT
NET_POSSE_IS_REQUEST_PRESENT
NET_POSSE_REMOVE_GAMER
NET_REQUEST_OBJECT
NET_SCRIPTMSG_GETNEXT
NET_SCRIPTMSG_ISPENDING
NET_SCRIPTMSG_QUERY_HANDLER
NET_SCRIPTMSG_REGISTER_HANDLER
NET_SCRIPTMSG_SEND
NET_SCRIPT_GET_NUM_PARTICIPANTS
NET_SESSION_SET_GAME_LOCALE_EX
NET_SESSION_SET_GAME_MODE_TYPE
NET_SET_QUICKMATCH_PLAYLIST_RANGE
NET_SET_THIS_SCRIPT_IS_NET_SCRIPT
NET_START_NEW_SCRIPT
NET_UNREGISTER_AS_NET_SCRIPT
NET_VOICE_BROADCAST_DISABLE
NET_VOICE_BROADCAST_ENABLE
UPDATE_PROFILE_STAT
UPDATE_STRING_PROFILE_STAT
_IS_CLIENT_DATA_VALID_FOR_SLOT
_IS_CLIENT_DATA_VALID_FOR_SLOT_2
_NET_GET_SESSION_GAMEMODE_TYPE
_NET_SESSION_GET_CURRENT_SEARCH_GENERATION
_NET_SESSION_GET_GENERATION_FOR_NET_SESSION_OBJECT
_NET_SESSION_GET_JOINED_GENERATION_FROM_NET_SESSION_OBJECT
_NET_SESSION_GET_NORMALIZE_POSITION
_NET_SET_LAYOUT_OBJECTS_REPLICATE_TO_LAYOUT
_NET_SET_REPLICATE_ALWAYS_TO_LAYOUT
NET2
ADD_PLAYLIST_TO_DB
GAME_INSTANCE_ITERATOR_NEXT
GAME_INSTANCE_ITERATOR_START
GAME_INSTANCE_SET_REGION
GET_PLAYLIST_FROM_DB
GET_PLAYLIST_FROM_DB_BY_NAME
_NET_GAMETYPE_ADD_GAMETYPE_ENTRY
_NET_GAMETYPE_GET_GAMETYPE_ENTRY
NET_STATS
NET_CHALLENGE_LB_CREATE_READER
NET_CHALLENGE_LB_DESTROY_READER
NET_CHALLENGE_LB_DOES_READER_EXIST
NET_CHALLENGE_LB_GET_LOCAL_GAMER_NAME
NET_CHALLENGE_LB_GET_LOCAL_GAMER_STATS
NET_CHALLENGE_LB_GET_SCORER_ABOVE_PLAYER_NAME
NET_CHALLENGE_LB_GET_SCORER_ABOVE_PLAYER_STATS
NET_CHALLENGE_LB_GET_TOP_FRIEND_NAME
NET_CHALLENGE_LB_GET_TOP_FRIEND_STATS
NET_CHALLENGE_LB_GET_TOP_SCORER_NAME
NET_CHALLENGE_LB_GET_TOP_SCORER_STATS
NET_CHALLENGE_LB_IS_LOCAL_GAMER_INFO_VALID
NET_CHALLENGE_LB_IS_READ_COMPLETE
NET_CHALLENGE_LB_IS_SCORER_ABOVE_PLAYER_INFO_VALID
NET_CHALLENGE_LB_IS_TOP_FRIEND_INFO_VALID
NET_CHALLENGE_LB_IS_TOP_SCORER_INFO_VALID
NET_CREATE_FRIEND_SCORE_READER
NET_END_LB_UPDATE
NET_GET_LOCAL_GAMER_RANK
NET_GET_LOCAL_GAMER_SCORE_INFO
NET_GET_NEAREST_FRIEND_NAME
NET_GET_NEAREST_FRIEND_RANK
NET_GET_NEAREST_FRIEND_SCORE_INFO
NET_GET_SLOT_OF_NEAREST_FRIEND
NET_IS_FRIEND_SCORE_INFO_AVAILABLE
NET_LB_FRIENDS_SELECT_NEAREST
NET_REPORT_FRIEND_SCORES
NET_START_LB_UPDATE
NET_UPDATE_LEADERBOARD
NET_UI
NET_AUTHENTICATE_GAMER
NET_GET_AND_CLEAR_GAME_MODE_REQUEST
NET_GET_AND_CLEAR_PLAYLIST_REQUEST
NET_GET_AND_CLEAR_QUIT_GAME_REQUEST
NET_GET_FREE_ROAM_MODE
NET_GET_GAMER_HEX_COLOR
NET_GET_GAMER_RGB_COLOR
NET_GET_JOINWISH_PAD
NET_GET_USING_SPHERE_CURVES
NET_IS_GAMER_RADAR_BLIP_VISIBLE
NET_PLAYER_BARKER_RESET
NET_PLAYER_LIST_ADD_GAMER_SLOT
NET_PLAYER_LIST_ADD_ITEM
NET_PLAYER_LIST_RESET
NET_PLAYER_LIST_SET_CURRENT_ITEM
NET_PLAYER_LIST_SET_CURRENT_ITEM_BY_SLOT
NET_PLAYER_LIST_SET_CURRENT_ITEM_DEAD
NET_PLAYER_LIST_SET_CURRENT_ITEM_MSCORE_INT
NET_PLAYER_LIST_SET_CURRENT_ITEM_MSCORE_STRING
NET_PLAYER_LIST_SET_CURRENT_ITEM_PRIORITY
NET_PLAYER_LIST_SET_CURRENT_ITEM_TEAM
NET_PLAYER_LIST_SET_DESCRIPTION
NET_PLAYER_LIST_SET_HEADER
NET_PLAYER_LIST_SET_HIGHLIGHT
NET_PLAYER_LIST_SET_TEAM_SCORE
NET_PLAYER_LIST_SET_TEAM_SORT
NET_PLAYER_LIST_SET_TEMPLATE
NET_PLAYER_LIST_SET_TITLE
NET_PLAYER_LIST_SET_TOP_TEAM
NET_PLAYER_LIST_TIMER_ENABLE_FLASHING
NET_PLAYER_LIST_TIMER_SET
NET_PLAYER_SHOW_CONTEXT_MENU
NET_REGISTER_GAME_TYPE
NET_REGISTER_PLAYLIST_TYPE
NET_SCOREGRAPH_ADD_PLAYER_LABEL
NET_SCOREGRAPH_ADD_PLAYER_SCORE
NET_SCOREGRAPH_ADD_TEAM_LABEL
NET_SCOREGRAPH_ADD_TEAM_SCORE
NET_SCOREGRAPH_CLEAR_MARKERS
NET_SCOREGRAPH_SETUP
NET_SET_FREE_ROAM_MODE
NET_SET_PLAYLIST_LOCKED
NET_TICKER_CLEAR
NET_TICKER_REPORTF
NET_XP_TOTAL_REPORT_CHANGE
_NET_SYS_UI_SET_POSITION
OBJECT
ADD_ACTOR_STAY_OUTSIDE_OF_VOLUME
ADD_ACTOR_STAY_WITHIN_VOLUME
ADD_CORPSE_PREVENT_INTERFERENCE_VOLUME_OBJ
ADD_CORPSE_REMOVAL_VOLUME_OBJ
ADD_CORPSE_RETAINMENT_VOLUME_OBJ
ADD_FORMATION_LOCATION
ADD_OBJECT_TO_OBJECTSET
ADD_TO_VOLUME_SET
ATTACH_OBJECTS
ATTACH_OBJECTS_CONTINUOUS
ATTACH_OBJECTS_NO_DRV
ATTACH_OBJECTS_PHYSICAL
ATTACH_OBJECTS_USING_LOCATOR
ATTACH_SET_ROTATIONAL_CONSTRAINT
CLEAN_OBJECTSET
CLEAR_ACTOR_STAY_WITHIN_VOLUME
CLEAR_AMBIENT_OBJECTS_SPHERE
CLEAR_AMBIENT_OBJECTS_VOLUME
COPY_VOLUME
CREATE_ACTOR_IN_LAYOUT
CREATE_AI_SPEECH_PACKAGE_IN_LAYOUT
CREATE_CORPSE_IN_LAYOUT
CREATE_CORPSE_IN_LAYOUT_RANDOM
CREATE_COVER_LOCATION_IN_LAYOUT
CREATE_CRIME_IN_LAYOUT
CREATE_FORMATION_IN_LAYOUT
CREATE_GATEWAY_FROM_PARAMS_IN_LAYOUT
CREATE_GATEWAY_IN_LAYOUT
CREATE_GATEWAY_TYPE
CREATE_GRINGO_IN_LAYOUT
CREATE_GRINGO_IN_LAYOUT_BY_ID
CREATE_GRINGO_ON_OBJECT_BY_ID
CREATE_LAYOUT
CREATE_MOBILE_LAYOUT
CREATE_NAMED_OBJECT_ITERATOR
CREATE_NAMED_POPULATION_SET
CREATE_OBJECTSET_IN_LAYOUT
CREATE_OBJECT_ITERATOR
CREATE_OBSTACLE_IN_LAYOUT
CREATE_OBSTACLE_ON_OBJECT
CREATE_PATH_IN_LAYOUT
CREATE_PATH_IN_LAYOUT_FROM_TABLE
CREATE_PERS_CHAR_IN_LAYOUT
CREATE_PLAYER_ACTOR_IN_LAYOUT
CREATE_POINT_IN_LAYOUT
CREATE_POINT_LIGHT_IN_LAYOUT
CREATE_POPULATION_SET
CREATE_POPULATION_SET_IN_LAYOUT
CREATE_PROPSET_IN_LAYOUT
CREATE_PROP_IN_LAYOUT
CREATE_PROP_IN_LAYOUT_BY_ID
CREATE_RMPTFX_EMITTER_IN_LAYOUT
CREATE_RMPTFX_EMITTER_ON_BONE
CREATE_RMPTFX_EMITTER_ON_CURVE
CREATE_RMPTFX_EMITTER_ON_OBJECT
CREATE_SQUAD_IN_LAYOUT
CREATE_VOLUME_IN_LAYOUT
CREATE_VOLUME_SET_IN_LAYOUT
CREATE_VOLUME_SPAWNING_ZONE_VOLUME
CREATE_WORLD_SECTOR
CREATE_ZONE_VOLUME
DEREFERENCE_ACTOR
DEREFERENCE_OBJECT
DESTROY_ACTOR
DESTROY_CAMERA
DESTROY_CRIME
DESTROY_CURVEQUERY
DESTROY_GC_OBJECTS
DESTROY_ITERATOR
DESTROY_LAYOUT
DESTROY_LAYOUT_OBJECTS
DESTROY_OBJECT
DESTROY_OBJECTSET
DESTROY_PERS_CHAR
DESTROY_POINT_LIGHT
DESTROY_POPULATION_SET
DESTROY_VOLUME
DESTROY_ZONE
DISBAND_OBJECTSET
FIND_ACTOR_IN_LAYOUT
FIND_NAMED_LAYOUT
FIND_OBJECT_IN_LAYOUT
FIND_OBJECT_IN_OBJECT
FIND_VOLUME_IN_LAYOUT
GET_ACTOR_ENUM
GET_ACTOR_ENUM_FACTION
GET_ACTOR_ENUM_FROM_STRING
GET_ACTOR_ENUM_STRING
GET_ACTOR_ENUM_STRING_FROM_ENUM
GET_ACTOR_ENUM_VARIATION_COUNT
GET_ACTOR_FROM_OBJECT
GET_ACTOR_NAME
GET_AMBIENT_LAYOUT
GET_ART_GRINGO_LAYOUT
GET_ASSET_ID
GET_ASSET_NAME
GET_CAMERA_FROM_OBJECT
GET_CORPSE_ACTOR_ENUM
GET_COVER_LOCATION_FROM_OBJECT
GET_CRIME_BEGIN_TIMESTAMP
GET_CRIME_COUNTER
GET_CRIME_CRIMINAL
GET_CRIME_END_TIMESTAMP
GET_CRIME_FACTION
GET_CRIME_FROM_OBJECT
GET_CRIME_OBJECTSET
GET_CRIME_POSITION
GET_CRIME_TYPE
GET_CRIME_VICTIM
GET_CRIME_WITNESSED
GET_CRIME_WORLD_REGION
GET_CURVE_FROM_OBJECT
GET_FORMATION_LOCATION
GET_GC_LAYOUT
GET_GRINGO_FROM_OBJECT
GET_INDEXED_OBJECT_IN_OBJECTSET
GET_ITERATOR_FROM_OBJECT
GET_ITERATOR_PARENT
GET_LAYOUT_FROM_OBJECT
GET_LAYOUT_NAME
GET_MAX_NUM_OBJECTS_OF_TYPE
GET_MOBILE_LAYOUT_FROM_OBJECT
GET_NAV_QUERY_FROM_OBJECT
GET_NUM_FORMATION_LOCATIONS
GET_NUM_ITERATOR_MATCHES
GET_NUM_OBJECTS_OF_TYPE
GET_OBJECTSET_FROM_OBJECT
GET_OBJECTSET_SIZE
GET_OBJECT_ATTACHED_TO
GET_OBJECT_AXIS
GET_OBJECT_FROM_ACTOR
GET_OBJECT_FROM_CRIME
GET_OBJECT_FROM_GRINGO
GET_OBJECT_FROM_OBJECTSET
GET_OBJECT_FROM_PERS_CHAR
GET_OBJECT_FROM_PHYSINST
GET_OBJECT_FROM_SQUAD
GET_OBJECT_FROM_VOLUME
GET_OBJECT_HEADING
GET_OBJECT_MODEL_NAME
GET_OBJECT_NAME
GET_OBJECT_NAMED_BONE_ORIENTATION
GET_OBJECT_NAMED_BONE_POSITION
GET_OBJECT_ORIENTATION
GET_OBJECT_OWNER
GET_OBJECT_POSITION
GET_OBJECT_RELATIVE_OFFSET
GET_OBJECT_RELATIVE_ORIENTATION
GET_OBJECT_RELATIVE_ORIENTATION_IN_OBJECT_SPACE
GET_OBJECT_RELATIVE_POSITION
GET_OBJECT_TYPE
GET_PERS_CHAR_FROM_OBJECT
GET_POSITION_OBJECT_SPACE
GET_PREVIOUS_ACTOR_FROM_CORPSE
GET_PROP_FROM_OBJECT
GET_SOMETHING_NAME
GET_SQUAD_FROM_OBJECT
GET_VOLUME_FROM_OBJECT
GET_WORLD_SECTOR_CHILD_OBJECT
GIVE_OBJECT_TO_ACTOR
GIVE_OBJECT_TO_LAYOUT
HIDE_RMPTFX_EFFECT
INIT_MOBILE_LAYOUT_OBJECTS
INIT_NATIVE_ACTORENUM_ANIMAL
INIT_NATIVE_ACTORENUM_DLC_HUMAN
INIT_NATIVE_ACTORENUM_DLC_PLAYER
INIT_NATIVE_ACTORENUM_DLC_RIDEABLE_ANIMAL
INIT_NATIVE_ACTORENUM_FLYING_ANIMAL
INIT_NATIVE_ACTORENUM_HUMAN
INIT_NATIVE_ACTORENUM_PLAYER
INIT_NATIVE_ACTORENUM_RIDEABLE_ANIMAL
INIT_NATIVE_ACTORENUM_TRAIN
INIT_NATIVE_ACTORENUM_VEHICLE
IN_TARGETTING_POSSE
IS_ACTORENUM_DLC
IS_ACTORENUM_INSTALLED
IS_ACTOR_INITED
IS_ASSETTYPEID_VALID
IS_ATTACHMENT_VALID
IS_CRIME_IN_PROGRESS
IS_CRIME_TALLIED
IS_CRIME_VALID
IS_ITERATOR_VALID
IS_LAYOUTREF_VALID
IS_OBJECTSET_VALID
IS_OBJECT_ATTACHED
IS_OBJECT_IN_OBJECTSET
IS_OBJECT_IN_VOLUME
IS_OBJECT_VALID
IS_PERS_CHAR_VALID
IS_POINT_LIGHT_VALID
IS_POPSET_VALID
IS_RMPTFX_FINISHED
IS_WORLD_SECTOR_LOADED
IS_ZONE_VALID
ITERATE_EVERYWHERE
ITERATE_IN_EVENT_TRAP
ITERATE_IN_LAYOUT
ITERATE_IN_SET
ITERATE_IN_SPHERE
ITERATE_IN_VOLUME
ITERATE_IN_VOLUME_SET
ITERATE_ON_OBJECT_TYPE
ITERATE_ON_PARTIAL_MODEL_NAME
ITERATE_ON_PARTIAL_NAME
LOCATE_ACTORS_IN_VOLUME
LOCATE_GRINGOS_IN_VOLUME
LOCATE_NAMED_ACTOR
LOCATE_NAMED_POINT
LOCATE_NAMED_VOLUME
LOG_OBJECT2
LOG_OBJECT3
MARK_LAYOUT_CONSIDER_WHOLE
MARK_OBJECT_FOR_AGGRESSIVE_CLEANUP
MARK_REGION_READY
OBJECT_ITERATOR_CURRENT
OBJECT_ITERATOR_NEXT
OBJECT_ITERATOR_PREV
OBJECT_ITERATOR_RESET
PREPARE_CORPSE_FOR_ANIMAL_CONSUMPTION
REFERENCE_ACTOR
REFERENCE_OBJECT
RELEASE_ACTOR
RELEASE_LAYOUT_OBJECTS
RELEASE_LAYOUT_REF
RELEASE_OBJECT_REF
RELEASE_PERS_CHAR
RELEASE_VOLUME
REMOVE_ACTOR_STAY_OUTSIDE_OF_VOLUME
REMOVE_ACTOR_STAY_WITHIN_VOLUME
REMOVE_ALL_OBJECT_ATTACHMENTS
REMOVE_ASSET
REMOVE_CORPSE_PREVENT_INTERFERENCE_VOLUME_OBJ
REMOVE_CORPSE_REMOVAL_VOLUME_OBJ
REMOVE_CORPSE_RETAINMENT_VOLUME_OBJ
REMOVE_OBJECT_ATTACHMENT
REMOVE_OBJECT_FROM_ATTACHMENT
REMOVE_OBJECT_FROM_OBJECTSET
REQUEST_ARTICULATED_CORPSE
REQUEST_ASSET
REQUEST_FIXED_CORPSE
RESET_RMPTFX_ALL
RESET_RMPTFX_IN_VOLUME
RESPAWN_PLAYER_ACTOR_IN_LAYOUT
ROTATE_OBJECT_AROUND_AXIS
SAVE_POP_SET_BIRDS_SPAWNING_FROM_TREES
SAVE_POP_SET_HUMAN_SPAWNING_IN_TOWN
SAVE_POP_SET_HUMAN_SPAWNING_IN_TOWN_CONVERSATION_FULL
SAVE_POP_SET_HUMAN_SPAWNING_IN_TOWN_CONVERSATION_RESPONSE
SCALE_VOLUME
SET_ACTOR_HARD_LOCK_AQUIRE_BONE
SET_ACTOR_HARD_LOCK_AQUIRE_BONE_CASUAL
SET_ACTOR_STAY_OUTSIDE_OF_VOLUME
SET_ACTOR_STAY_WITHIN_VOLUME
SET_ACTOR_VOLUME_PARAMETERS
SET_AGRESSIVE_EVENT_ON
SET_ATTACHMENT_IGNORE_ROTATION
SET_ATTACHMENT_LOCAL_OFFSET
SET_ATTACHMENT_LOCAL_ROTATION
SET_CRIME_BEGIN_TIMESTAMP
SET_CRIME_COUNTER
SET_CRIME_CRIMINAL
SET_CRIME_END_TIMESTAMP
SET_CRIME_FACTION
SET_CRIME_IN_PROGRESS
SET_CRIME_OBJECTSET
SET_CRIME_POSITION
SET_CRIME_TALLIED
SET_CRIME_TYPE
SET_CRIME_VICTIM
SET_CRIME_WITNESSED
SET_CRIME_WORLD_REGION
SET_ENABLE_POINT_LIGHT
SET_LOCK_OFFSET_ACTORENUM_ANIMAL
SET_OBJECT_COLLIDE_WITH_MOVABLES
SET_OBJECT_COLLIDE_WITH_OBJECT
SET_OBJECT_COLLIDE_WITH_WORLD
SET_OBJECT_ORIENTATION
SET_OBJECT_POSITION
SET_OBJECT_POSITION_ON_GROUND
SET_PROP_AI_OBSTACLE_ENABLED
SET_PROP_COLLIDE_WITH_MOVABLES
SET_PROP_COLLIDE_WITH_OBJECT
SET_PROP_COLLIDE_WITH_WORLD
SET_RMPTFX_SCALE
SET_TOWN_DENSITY
SET_TOWN_VOLUME_FOR_AMBIENT_PEDS
SET_VOLUME_PARAMS
SET_WEATHER_POP_DENSITY
SHOW_RMPTFX_EFFECT
SNAP_ACTOR_TO_GRINGO
SNAP_OBJECT_TO_GROUND
START_OBJECT_ITERATOR
START_RECORDING_SHOOT_EVENTS_FOR_ACTOR
STOP_RECORDING_SHOOT_EVENTS_FOR_ACTOR
STORE_MOBILE_LAYOUT_TRANSFORMS
SWITCH_ACTOR_ENUM_VARIATION
SWITCH_PLAYER_TO_ENUM
TELEPORT_OBJECT_TO_OBJECT
TOGGLE_COVER_PROPS
TRANSFORM_OBJECT_RELATIVE
TURN_ACTOR_INTO_ZOMBIE
VERIFY_EVENT_COUNT
VERIFY_TYPE_COUNT
_0x26011C78
_GET_OBJECT_ATTACHMENT
_GET_TYPE_ID_USING_ACTOR_ENUM
_IS_TYPE_ID_VALID_BY_STRING
_RMPTFX_EFFECT_START
_RMPTFX_EFFECT_START_AND_FADE_IN
_RMPTFX_EFFECT_STOP
_RMPTFX_EFFECT_STOP_AND_FADE_OUT
_RMPTFX_EFFECT_STOP_AND_RESET
_WAS_LAST_OBJECT_ALREADY_IN_GAME
PATH
ADD_POINT_TO_PATH
ESTIMATE_TWO_DISTANCES_ALONG_PATH
GET_NUM_PATH_POINTS
GET_PATH_NUM_POINTS
GET_PATH_POINT
SET_PATH_LOOPING
PC
SET_ARMADILLO_MOVIE_PLAYING
SET_BLACKWATER_MOVIE_PLAYING
SET_FASTTRAVEL
SET_FIRST_PAY_CUTSCENE
SET_HOGTYING
SET_HORSE_BREAK_INTRO
SET_IN_PRISON
SET_PAYING_BOUNTY
SET_SAVING_GAME
SET_SAVING_GAME_ZOMBIE
SET_USING_BINOCULARS
_0x02859CE6
_0x3B93B981
_0x63D3AAFC
_0x9CED1C7E
_0x9F832205
_0xD9DDA7E2
_0xEB0F9F0C
_0xF413FDB2
PERSCHAR
ACTIVATE_ACTOR_FOR_PERS_CHAR
DEACTIVATE_ACTORS_FOR_PERS_CHARS_IN_VOLUME
DEACTIVATE_ACTOR_FOR_PERS_CHAR
GET_ACTOR_FROM_PERS_CHAR
GET_PERS_CHAR_DEATH_TIMESTAMP
GET_PERS_CHAR_FROM_ACTOR
IS_PERS_CHAR_ALIVE
REVIVE_PERS_CHAR
SET_PERS_CHAR_ALLOW_SPAWN_ELSEWHERE
SET_PERS_CHAR_ENABLED
SET_PERS_CHAR_EXEMPT_FROM_AMBIENT_RESTRICTIONS
SET_PERS_CHAR_SAFE_ZONE
PHYSICS
BREAK_OFF_ABOVE
CLEAN_CACHE_ENTRIES
GET_LOCATOR_OFFSETS
GET_PHYSINST_VELOCITY
IS_PHYSINST_ACTIVE
IS_PHYSINST_FROZEN
IS_PHYSINST_HIDE
LIQUID_TEST_SET_VELOCITY_SCALE
SET_GLOBAL_AGGRESSIVE_CORPSE_RECYCLING
SET_GLOBAL_DISABLE_SPU_COLLIDER_UPDATE
SET_INFINITE_MASS_VS_MOVERS
SET_PHYSINST_COLLIDES_AGAINST_INACTIVE
SET_PHYSINST_FROZEN
SET_PHYSINST_HIDE
PHYSINST
ACTIVATE_PHYSINST
ATTACH_PHYSINST_TO_WORLD2_HIGH_QUALITY
GET_PROP_VELOCITY
HAS_PHYSINST_BROKEN_APART
HIDE_PHYSINST
IS_PHYSINST_IN_LEVEL
IS_PHYSINST_READY
IS_PHYSINST_VALID
IS_PROP_BROKEN
LIGHTS_SET_OFF_TIME
LIGHTS_SET_ON_TIME
LOCATE_PHYSINSTS_OF_PARTIAL_TYPE
LOCATE_PHYSINST_OF_PARTIAL_TYPE
LOCATE_PHYSINST_OF_TYPE
RELEASE_CONSTRAINT
SET_BRIDGE_STIFFNESS
SET_PROP_ANGULAR_VELOCITY_DEGS
SET_PROP_NO_FADE
SET_PROP_VELOCITY
SET_PROP_VELOCITY_ON_AXIS
SET_SECTOR_PROPS_SUPER_LOCKED
SET_SLEEP_TOLERANCE
SHOW_PHYSINST
PLAYERNAMES
END_SCRIPTED_REQUEST
IN_SELECTED_PEDPATH
IS_HORSES_RELATIVE
NET_GAMER_BARKER_ACCEPT
NET_GAMER_BARKER_REJECT
NET_GAMER_BLIPS_FORCE_VISIBLE
NET_GAMER_BLIPS_SET_STEALTH
NET_GAMER_BLIPS_SHOW_ON_FULL_MAP
NET_GAMER_BLIPS_SHOW_POSSE_MEMBERS
NET_GAMER_BLIPS_TREAT_COVER_AS_ALIVE
NET_GAMER_ICONS_SET_STEALTH
NET_GAMER_ICONS_SHOW_LOCAL
NET_GAMER_ICON_FORCE_TEXT_VISIBLE
NET_GAMER_ICON_FORCE_VISIBILITY
NET_GAMER_ICON_RESET_TIMER
NET_GAMER_SETMY_JPN_TITLE
NET_GAMER_SET_ACTOR_OVERRIDE
NET_GAMER_SET_BLIP_STEALTH_OVERRIDE
NET_GAMER_SET_ICON_STEALTH_OVERRIDE
NET_GAMER_SET_TEAM
NET_GAMER_SET_TITLE
NET_HUD_TUNE_VALUE
NET_POSSE_GET_LEADER_WAYPOINT
NET_POSSE_IS_LEADER_WAYPOINT_VALID
PLAYSTATS
PLAYSTAT_DEED_NAMED
PLAYSTAT_INT
PLAYSTAT_INT3
PLAYSTAT_MP_COOP_COMPLETE
PLAYSTAT_MP_DEED_COMPLETE
PLAYSTAT_MP_DEED_COMPLETE_EX
PLAYSTAT_MP_DEED_START
PLAYSTAT_STRING
POPULATION
ADD_TO_ZONE_ALLOWED_GRINGO_TYPE_LIST
AMBIENT_SPAWN_PRESTREAM_SET
BEGIN_POPULATION_DEFINITION
CLEAR_ZONE_ALLOWED_GRINGO_TYPE_LIST
END_POPULATION_DEFINITION
FIND_NAMED_POPULATION_SET
GET_ACTORENUM_IN_POPULATION
GET_ACTORENUM_IN_POPULATION_WEIGHT
GET_NUM_ACTORENUMS_IN_POPULATION
GET_RAND_ACTORENUM_FROM_POPULATION_NATIVE
IS_POPULATION_SET_READY
IS_POPULATION_SET_REQUIRED_RESIDENT
LINK_ACTORENUM_TO_POPULATION
LINK_ACTORENUM_TO_POPULATION_TIMED
MAKE_NEXT_RAND_ACTORENUMS_UNIQUE
MARKETING_GET_AMBIENT_DENSITY_LEVEL
SET_ACCESSORYSET_ON_SPAWN
SET_DEFAULT_POPULATION_DENSITY
SET_DEFAULT_POPULATION_TYPE
SET_FLOCK_DEFAULT_POPULATION_MAX_PER_CELL
SET_INDIVIDUAL_DEFAULT_POPULATION_MAX_PER_CELL
SET_ZONE_ALLOWED_SPAWN_READY_TOO_CLOSE
SET_ZONE_FORCE_SPAWN_DISTANCE
SET_ZONE_POPULATION_ANIMAL_DOMESTICATION
SET_ZONE_POPULATION_COUNT
SET_ZONE_POPULATION_COUNT_RANDOM
SET_ZONE_POPULATION_DENSITY
SET_ZONE_POPULATION_IS_FLOCK
SET_ZONE_POPULATION_MAX_FLOCK_SIZE
SET_ZONE_POPULATION_MAX_PER_CELL
SET_ZONE_POPULATION_MIN_FLOCK_SIZE
SET_ZONE_POPULATION_SPAWN_MULTI_PER_POINT
SET_ZONE_POPULATION_TYPE
SET_ZONE_PRIORITY
SET_ZONE_RESERVE_GRINGOS
SET_ZONE_RESPECT_VOLUME_RESTRICTIONS
SET_ZONE_RESTRICT_ACTORS
SET_ZONE_SPAWN_ONLY_AT_GRINGOS
PPPELEMENTS
BINOCULARSFX_ENABLED
BINOCULARSFX_ISLOADED
CLEAR_DEATHFX
FIRE_BLOODSPLATFX
TEXTUREFX_ENABLED
TEXTUREFX_SET_NAME
TEXTUREFX_SET_OPACITY
TEXTUREFX_SET_POSITION
TEXTUREFX_SET_SCALE
WANTEDFX_SET_OPACITY
PROBE
ROTATE_OBJECT_UPRIGHT_TO_GROUND
VISIBLE_RECTS_BOOLEAN
PROP
GET_CENTER_OF_GRAVITY
GET_GRAVE_FROM_OBJECT
GET_NEW_PHYSINST_IN_SPHERE
GET_PHYSINST_FROM_OBJECT
GRAVE_SET_DUG_UP
HAS_PROP_BEEN_DAMAGED
IS_PROP_FIXED
IS_PROP_STREAMED_IN
PLAY_SIMPLE_PROP_ANIMATION
PROP_ENABLE_VARIABLE_MESH
PROP_IS_VARIABLE_MESH_ENABLED
RESET_PROP
RESET_PROPS_IN_VOLUME
RESET_PROPS_IN_WORLD
SET_DRAW_OBJECT
SET_PROP_FIXED
SET_PROP_HEALTH
SET_PROP_REMAP
SET_PROP_TARGETABLE
SET_PROP_TARGETABLE_ACQUISITION_RADIUS
SET_PROP_TARGETABLE_AS_ENEMY
SET_PROP_TARGETABLE_SCORE_BIAS
SET_PROP_TARGETABLE_TARGET_BOX_SIZE
RENDER
PRINT_FRAME_TIME
RENDERING_ENABLE_CHARACTER_CLIPPING
SET_MAXIMUM_SPOTLIGHT_CASCADE_COUNT
RIDING
ACCESSORIZE_HORSE
ACTOR_MOUNT_ACTOR
DOES_HORSE_HAVE_ACCESSORY
GET_MOST_RECENT_MOUNT
GET_MOST_RECENT_RIDER
GET_MOUNT
GET_RIDER
HORSE_ADD_REPULSION_EXCLUSION_VOLUME
HORSE_GET_CURR_FRESHNESS
HORSE_LOCK_FRESHNESS
HORSE_REMOVE_REPULSION_EXCLUSION_VOLUME
HORSE_SET_CURR_FRESHNESS
HORSE_SET_INFINITE_FRESHNESS_CHEAT
HORSE_UNLOCK_FRESHNESS
IS_ACTOR_HORSE
IS_ACTOR_MOUNTED
IS_ACTOR_MULE
IS_ACTOR_RIDING
IS_ACTOR_RIDING_AND_IN_SADDLE
SET_MOST_RECENT_MOUNT
SET_MOUNTS_AS_PASSENGER
SHOP
SATCHEL_ALLOW_OUTFIT_CHANGE
SATCHEL_CREATE_OUTFIT
SATCHEL_GET_OUTFIT_STATE
SATCHEL_SET_CURRENT_OUTFIT
SATCHEL_SET_ENABLED
SATCHEL_SET_OUTFIT_STATE
SATCHEL_SET_OUTFIT_TEXTURE
SATCHEL_TOGGLE_NO_PAUSE_OUTFIT
SHOP_ADD_ITEM
SHOP_CLEAR
SHOP_GET_ITEM_MISC_FLAG
SHOP_GET_ITEM_PURCHASE_PRICE
SHOP_GET_ITEM_QUANTITY
SHOP_GET_ITEM_SELL_PRICE
SHOP_IS_ITEM_BLOCKED
SHOP_IS_SELL_SELECTED
SHOP_LOCK_INPUT
SHOP_REFRESH
SHOP_SET_CURRENT_TAB
SHOP_SET_ITEM_BLOCKED
SHOP_SET_ITEM_PURCHASE_PRICE
SHOP_SET_ITEM_QUANTITY
SHOP_SET_PLAYER_BANK
SOCIALCLUB
UI_CHALLENGE_CREATE
UI_CHALLENGE_MAKE_CURRENT
UI_CHALLENGE_SET_COLUMN_HEADER
UI_CHALLENGE_SET_DESCRIPTION
UI_CHALLENGE_SET_OBJECTIVE
UI_CHALLENGE_SET_OBJECTIVE_STYLE
UI_CHALLENGE_SET_OBJECTIVE_STYLE_B
UI_CHALLENGE_SET_PROGRESS
UI_CHALLENGE_SET_PROGRESS_DETAIL
UI_CHALLENGE_SET_TIME_HEADER
UI_CHALLENGE_SET_TIME_INFO
UI_CHALLENGE_SET_TITLE_TEXTURE
UI_CHALLENGE_SET_TROPHY_TYPE
SPEECH
CAN_ACTOR_ENUM_PLAY_SPEECH_CONTEXT
FINISH_REGISTERING_ACTOR_SPEECH_CONTEXTS
REGISTER_ACTOR_SPEECH_CONTEXT
REGISTER_NUM_CONTEXT_TYPES
REGISTER_NUM_SPEECH_CONTEXTS
SQUADS
SQUADS_MERGE
SQUAD_ANIMAL_HERD_ADD_EXTERNAL_REPULSION
SQUAD_ANIMAL_HERD_CLEAR_EXTERNAL_INFLUENCES
SQUAD_ANIMAL_HERD_SET_FLOCKING_PARAMETER
SQUAD_BATTLE_ALLIES_SET_FORMATION_DENSITY
SQUAD_COMPUTE_CENTROID
SQUAD_FLOCK_ADD_EXTERNAL_ALERT
SQUAD_FLOCK_ADD_EXTERNAL_ATTRACTION_PATH
SQUAD_FLOCK_ADD_EXTERNAL_REPULSION
SQUAD_FLOCK_ADD_EXTERNAL_VELOCITY_MATCH
SQUAD_FLOCK_PLAYER_PROXIMITY_BOOST_SET_ENABLED
SQUAD_FLOCK_PLAYER_WHISTLE_BOOST_SET_ENABLED
SQUAD_FLOCK_SET_EXTERNAL_MOVEMENT_TUNING
SQUAD_FOLLOW_TRAFFIC_CURVE_ENQUEUE_CURVE
SQUAD_FOLLOW_TRAFFIC_CURVE_IS_CURVE_ALREADY_IN_LIST
SQUAD_FOLLOW_TRAFFIC_CURVE_SET_BEHAVIOR_FLAG
SQUAD_FOLLOW_TRAFFIC_CURVE_SET_TASK_PRIORITY
SQUAD_GET
SQUAD_GET_ACTOR_BY_INDEX
SQUAD_GET_NOT_ELIMINATED_IMPAIRMENT_MASK
SQUAD_GET_NUM_NOT_ELIMINATED_ACTORS
SQUAD_GET_SINGLE_ACTOR_CONTROLLED_BY_GOAL
SQUAD_GET_SIZE
SQUAD_GOALS_CLEAR
SQUAD_GOAL_ADD_ANIMAL_HERD
SQUAD_GOAL_ADD_BATTLE_ALLIES
SQUAD_GOAL_ADD_BATTLE_DEFEND_VOLUME
SQUAD_GOAL_ADD_COMBAT
SQUAD_GOAL_ADD_FACTION_STATUS_WITHIN_GOAL
SQUAD_GOAL_ADD_FOLLOW_TRAFFIC_CURVE
SQUAD_GOAL_ADD_GENERAL_TASK
SQUAD_GOAL_ADD_MEET_AT_POSITION
SQUAD_GOAL_ADD_RESTRICT_INVESTIGATION_DISTANCE_FROM_SQUAD
SQUAD_GOAL_ADD_SHARE_PERCEPTION
SQUAD_GOAL_ADD_STAY_OUTSIDE_OF_VOLUME
SQUAD_GOAL_ADD_STAY_WITHIN_VOLUME
SQUAD_GOAL_GET_STATUS
SQUAD_GOAL_IS_VALID
SQUAD_GOAL_LINK_MODIFIER_TO_OTHER_GOAL
SQUAD_HUNT_ENEMIES_SET_DEFAULT_BLIP_ALERTED
SQUAD_HUNT_ENEMIES_SET_DEFAULT_BLIP_INVESTIGATING
SQUAD_HUNT_ENEMIES_SET_DEFAULT_BLIP_UNALERTED
SQUAD_IS_GOAL_CONTROLLING_ACTOR
SQUAD_IS_VALID
SQUAD_JOIN
SQUAD_LEAVE
SQUAD_MAKE_EMPTY
SQUAD_SET_FACTION
SQUAD_SET_NOT_ELIMINATED_IMPAIRMENT_MASK
STAT
CREATE_STAT
ENABLE_JOURNAL_REPLAY
GET_NUM_KILLS_LAST_DEADEYE
GET_SAGPLAYER_STAT_FLOAT
GET_SAGPLAYER_STAT_INT
HIDE_STAT
SET_JOURNAL_INFO_LABEL
SET_SAGPLAYER_STAT_FLOAT
SET_SAGPLAYER_STAT_INT
UPDATE_STAT
STREAM
DUMP_MEMORY_STATS
IS_PLAYER_TELEPORTING
REPORT_METRICS_PERFORMANCE
RESIZE_ACTOR_SET
STREAMING_ARE_BOUNDS_LOADED
STREAMING_DISABLE_FORCE_FRAGMENT_HIGH_LOD
STREAMING_ENABLE_BOUNDS
STREAMING_ENABLE_FORCE_FRAGMENT_HIGH_LOD
STREAMING_ENABLE_POI_STREAMING
STREAMING_EVICT_ACTOR
STREAMING_EVICT_ALL
STREAMING_EVICT_GRINGO
STREAMING_EVICT_GRINGO_DICTIONARY
STREAMING_EVICT_PROP
STREAMING_EVICT_PROPSET
STREAMING_EVICT_SCRIPT
STREAMING_GET_OVERRIDE_MAIN_POI_POS
STREAMING_HAS_OVERRIDE_MAIN_POI
STREAMING_IS_ACTOR_LOADED
STREAMING_IS_GRINGO_DICTIONARY_LOADED
STREAMING_IS_GRINGO_LOADED
STREAMING_IS_PROPSET_LOADED
STREAMING_IS_PROP_LOADED
STREAMING_IS_SCRIPT_LOADED
STREAMING_IS_WORLD_LOADED
STREAMING_IS_WORLD_LOADED_PRIORITY
STREAMING_LOAD_BOUNDS
STREAMING_LOAD_BOUNDS_EXT
STREAMING_LOAD_SCENE_EXT
STREAMING_OVERRIDE_MAIN_POI
STREAMING_PREVENT_SNIPER_MODE
STREAMING_RELEASE_MAIN_POI
STREAMING_REQUEST_ACTOR
STREAMING_REQUEST_GRINGO
STREAMING_REQUEST_GRINGO_DICTIONARY
STREAMING_REQUEST_PROP
STREAMING_REQUEST_PROPSET
STREAMING_REQUEST_SCRIPT
STREAMING_SET_CUTSCENE_MODE
STREAMING_SET_POI_LIMIT
STREAMING_UNLOAD_BOUNDS
STREAMING_UNLOAD_SCENE
STRING
IS_STRING_VALID
SET_OWNERSHIP_STRAGGLER
SS_FINALIZE
SS_GET_STRING
SS_GET_STRING_ID
SS_INIT
SS_REGISTER
SS_SET_TABLE_SIZE
SS_UNFINALIZE
STRINGS_ARE_EQUAL
STRINGS_ARE_EQUAL_CLAMPED
STRINGTABLE_LENGTH
STRING_CLEAR_TOKENIZER
STRING_CONTAINS_STRING
STRING_GET_TOKEN
STRING_LENGTH
STRING_LOWER
STRING_NUM_TOKENS
STRING_TO_FLOAT
STRING_TO_HASH
STRING_TO_INT
STRING_UPPER
STRINGTABLE
HAS_STRING_TABLE_LOADED
REMOVE_STRING_TABLE
REQUEST_STRING_TABLE
STRINGTABLE_APPEND_TABLE
TARGETING
ACTOR_CAN_BE_HARDLOCKED
CALCULATE_NORMALIZED_SCREEN_DISTANCE_FROM_RETICLE
GET_ACTOR_UNDER_RETICLE
GET_RETICLE_TARGET_POINT
IS_ACTOR_IN_ACCURACY_RANGE
OVERRIDE_PLAYER_TARGETING_WEIGHTS
SET_ACTOR_BASE_SCORE
SET_ACTOR_CAN_BE_AIMASSISTED
SET_ACTOR_CAN_BE_BUMPTARGETED
SET_ACTOR_CAN_BE_HARDLOCKED
SET_ACTOR_CAN_BE_SOFTLOCKED
SET_ACTOR_CAN_BE_TARGETED
SET_ACTOR_CAN_BE_TARGETED_CASUAL_ONLY
SET_ACTOR_HARDLOCK_BIAS
SET_ACTOR_ONLY_HARDLOCK_IF_HOSTILE
SET_ACTOR_USE_FULLSCREEN_ACQUISITION
SET_CAN_ACTOR_HARDLOCK_NEUTRALS
SET_PLAYER_PERFECT_ACCURACY
TASKS
AI_SET_ENABLE_DEAD_BODY_REACTIONS
AI_SET_ENABLE_HORSE_CHARGE_REACTIONS
AI_SET_ENABLE_STICKUP_OVERRIDE
GET_NTH_TASK_STATUS
GET_TASK_NEXT_POINT_ON_PATH
GET_TASK_SEQUENCE_CURRENT_TASK_INDEX
GET_TASK_STATUS
IS_TASKED_TO_USE_GRINGO_FOREVER
SET_ACTOR_FACE_STYLE
TASK_ACTION_PERFORM
TASK_ANIMAL_CIRCLE_AGGRESSIVELY
TASK_ANIMAL_PATROL
TASK_BIRD_LAND_AT_COORD
TASK_BIRD_SOAR_AT_COORD
TASK_CLEAR
TASK_CROUCH
TASK_DISMOUNT
TASK_DIVE
TASK_DRAW_HOLSTER_WEAPON
TASK_FACE_ACTOR
TASK_FACE_COORD
TASK_FAILURE_MODE_SET
TASK_FLEE_ACTOR
TASK_FLEE_ACTORSET
TASK_FLEE_COORD
TASK_FOLLOW_ACTOR
TASK_FOLLOW_AND_ATTACK_OBJECT
TASK_FOLLOW_OBJECT
TASK_FOLLOW_OBJECT_ALONG_PATH
TASK_FOLLOW_OBJECT_AT_DISTANCE
TASK_FOLLOW_PATH
TASK_FOLLOW_PATH_FROM_NEAREST_POINT
TASK_GO_NEAR_ACTOR
TASK_GO_NEAR_ACTORSET
TASK_GO_NEAR_COORD
TASK_GO_NEAR_OBJECT
TASK_GO_TO_COORD
TASK_GO_TO_COORD_AND_STAY
TASK_GO_TO_COORD_NONSTOP
TASK_GO_TO_COORD_PRECISELY
TASK_GO_TO_OBJECT
TASK_GUARD_PATROL_PATH
TASK_GUARD_STAND
TASK_HIDE_AT_COVER
TASK_HORSE_ACTION
TASK_KILL_CHAR
TASK_MELEE_ATTACK
TASK_MOUNT
TASK_OVERRIDE_CLEAR_MOVETYPE
TASK_OVERRIDE_CLEAR_POSTURE
TASK_OVERRIDE_SET_MOVESPEED_ABSOLUTE
TASK_OVERRIDE_SET_MOVESPEED_NORMALIZED
TASK_OVERRIDE_SET_MOVETYPE
TASK_OVERRIDE_SET_POSTURE
TASK_POINT_GUN_AT_COORD
TASK_POINT_GUN_AT_OBJECT
TASK_PRIORITY_SET
TASK_RESPOND_TO_HORSE_WHISTLE
TASK_SEARCH
TASK_SEARCH_FOR_OBJECT
TASK_SEEK_COVER_FROM_ACTOR
TASK_SEQUENCE_CLOSE
TASK_SEQUENCE_OPEN
TASK_SEQUENCE_PERFORM
TASK_SEQUENCE_PERFORM_REPEATEDLY
TASK_SEQUENCE_RELEASE
TASK_SHOOT_AT_COORD
TASK_SHOOT_AT_COORD_FROM_POSITION
TASK_SHOOT_ENEMIES_FROM_ANY_COVER
TASK_SHOOT_ENEMIES_FROM_COVER
TASK_SHOOT_ENEMIES_FROM_POSITION
TASK_SHOOT_FROM_COVER
TASK_SHOOT_FROM_POSITION
TASK_STAND_STILL
TASK_SURROUND_ACTOR
TASK_TAUNT_ACTOR
TASK_TAUNT_ACTOR_IN_PLACE
TASK_USE_GRINGO
TASK_USE_LASSO
TASK_USE_TURRET
TASK_USE_TURRET_AGAINST_COORD
TASK_USE_TURRET_AGAINST_OBJECT
TASK_VEHICLE_ENTER
TASK_VEHICLE_ENTER_SPECIFIC_LOCATION
TASK_VEHICLE_LEAVE
TASK_WANDER
TASK_WANDER_IN_BOX
TASK_WANDER_IN_VOLUME
TIME
ADD_TIME
ADD_TIME_USING_TIME_OF_DAY
ADVANCE_TIME_HOURS
CANCEL_TIME_WARP
CONVERT_TIME_OF_DAY_TO_INT
GET_DAY
GET_HOUR
GET_MINUTE
GET_MINUTES_FROM_TIME_OF_DAY
GET_SECOND
GET_TIME_ACCELERATION
GET_TIME_OF_DAY
GET_TIME_OF_DAY_AS_INT
GET_TOTAL_MINUTES
IS_EARLIER_THAN
IS_LATER_THAN
MAKE_TIME_OF_DAY
MAKE_TIME_OF_DAY_EX
SET_DAY
SET_TIME_ACCELERATION
SET_TIME_OF_DAY
TIME_IS_IN_RANGE
TURRET
IS_USING_TURRET
UI
AI_SET_SPECIAL_AREAS_TIME
UI_ACTIVATE
UI_ADD_CHILD
UI_ANIM_GET_TIME
UI_ANIM_RESTART
UI_ANIM_SETUP
UI_BUTTON_SET_TEXT
UI_DEACTIVATE
UI_DISABLE
UI_ENABLE
UI_EXCLUDE
UI_EXIT
UI_FOCUS
UI_GET_NUM_CHILDREN
UI_GET_SELECTED_INDEX
UI_GET_STRING
UI_GET_STRING_BY_HASH
UI_GOTO
UI_HIDE
UI_INCLUDE
UI_ISACTIVE
UI_ISFOCUSED
UI_LABEL_SET_TEXT
UI_LABEL_SET_VALUE
UI_MESSAGEBOX_SET_DESCRIPTION
UI_POP
UI_PUSH
UI_REFRESH
UI_REGISTER_STREAMING_TEXTURE
UI_RESTORE
UI_SET_DATA
UI_SET_ICON
UI_SET_MONEY
UI_SET_PROGRESS_BAR_CHANGE
UI_SET_PROGRESS_BAR_VAL
UI_SET_STRING
UI_SET_STRING_FORMAT
UI_SET_STYLE
UI_SET_TEXT
UI_SET_TEXT_HASH
UI_SHOW
UI_SUPPRESS
UI_TEXTURE_SET_HASH
UI_TEXTURE_SET_NAME
UI_UNFOCUS
_UI_ENTER_EXCLUSIVE
_UI_IS_MOVIE_LOADED
_UI_SET_AUTO_EXIT_TIME
UI_HUD
UI_ADDICON
VEHICLES
ACCESSORIZE_VEHICLE_HORSES
ATTACH_DRAFT_TO_VEHICLE
DETACH_DRAFT_FROM_VEHICLE_BY_ACTOR
ENABLE_VEHICLE_SEAT
GET_ACTOR_DRAFTED_TO
GET_ACTOR_IN_VEHICLE_SEAT
GET_ACTOR_MOST_RECENT_VEHICLE
GET_ACTOR_VEHICLE_STATE
GET_DRAFT_ACTOR
GET_NUM_AVAILABLE_SEATS
GET_NUM_DRAFTED_ACTORS
GET_NUM_DRAFT_POSITIONS
GET_NUM_OCCUPIED_SEATS
GET_VEHICLE
GET_VEHICLE_WHEEL_COUNT_CURRENT
GET_VEHICLE_WHEEL_COUNT_INITIAL
IS_ACTOR_DRAFTED
IS_ACTOR_DRAFT_VEHICLE
IS_ACTOR_DRIVING_VEHICLE
IS_ACTOR_INSIDE_VEHICLE
IS_ACTOR_JACKING_VEHICLE
IS_ACTOR_ON_BOAT
IS_ACTOR_ON_TRAIN
IS_ACTOR_RIDING_VEHICLE
IS_ACTOR_VEHICLE
IS_ANY_VEHICLE_WHEEL_DETACHED
IS_SEAT_OCCUPIED
IS_VEHICLE_ALLOWED_TO_DRIVE
IS_VEHICLE_ENGINE_RUNNING
SET_ACTOR_IN_VEHICLE
SET_BOAT_EXTRA_STEER
SET_VEHICLE_ALLOWED_TO_DRIVE
SET_VEHICLE_EJECTION_ENABLED
SET_VEHICLE_ENGINE_RUNNING
SET_VEHICLE_PASSENGERS_ALLOWED
START_VEHICLE
STOP_VEHICLE
TRAIN_ADD_TRAIN_CAR_FROM_ENUM
TRAIN_CREATE_NEW_TRAIN
TRAIN_DESTROY_CAR
TRAIN_DESTROY_TRAIN
TRAIN_ENABLE_VISUAL_DEBUG
TRAIN_FORCE_HIGH_LOD
TRAIN_GET_CAR
TRAIN_GET_CURVE_NETWORK_POINT
TRAIN_GET_LOD_LEVEL
TRAIN_GET_NEAREST_POI_DISTANCE
TRAIN_GET_NUM_CARS
TRAIN_GET_POSITION
TRAIN_GET_VELOCITY
TRAIN_IS_VALID
TRAIN_PLAY_WHISTLE_SEQUENCE
TRAIN_RELEASE_TRAIN
TRAIN_SET_AUDIO_ENABLE
TRAIN_SET_AUTOPILOT_ENABLE
TRAIN_SET_ENGINE_ENABLED
TRAIN_SET_FX
TRAIN_SET_JUNCTION_STATE
TRAIN_SET_MAX_ACCEL
TRAIN_SET_MAX_DECEL
TRAIN_SET_PARTICLE_EFFECTS_ENABLED
TRAIN_SET_POSITION_DIRECTION
TRAIN_SET_POSITION_DIRECTION_PRECISELY
TRAIN_SET_SPEED
TRAIN_SET_TARGET_POS
TRAIN_SET_TARGET_SPEED
VEHICLE_SET_HANDBRAKE
VOLUME
DELETE_PROJECTILES_IN_VOLUME
FIND_VOL_SURFACE_POINTS_FOR_POINT
GENERATE_RANDOM_POINT_IN_VOLUME
GET_VOLUME_CENTER
GET_VOLUME_HEADING
GET_VOLUME_SCALE
IS_ACTOR_IN_VOLUME
IS_POINT_IN_VOLUME
IS_VOLUME_ENABLED
IS_VOLUME_VALID
SET_VOLUME_ENABLED
WEAPON
ADD_IDLEFX_TO_WEAPON
FINALIZE_WEAPONENUM_CATEGORIES
GET_AMMO_ENUM
GET_AMMO_ENUM_ICON_NAME
GET_AMMO_ENUM_STRING_FROM_ENUM
GET_WEAPON_CATEGORY_FROM_ENUM
GET_WEAPON_DISPLAY_NAME
GET_WEAPON_ENUM_STRING_FROM_ENUM
GET_WEAPON_FRAGMENT_NAME
GET_WEAPON_INTERNAL_NAME
GET_WEAPON_MAX_AMMO
INIT_NATIVE_WEAPONENUM_AMMO
INIT_NATIVE_WEAPONENUM_BOW
INIT_NATIVE_WEAPONENUM_CANNON
INIT_NATIVE_WEAPONENUM_CATEGORY
INIT_NATIVE_WEAPONENUM_LASSO
INIT_NATIVE_WEAPONENUM_MELEE
INIT_NATIVE_WEAPONENUM_PISTOL
INIT_NATIVE_WEAPONENUM_REPEATER
INIT_NATIVE_WEAPONENUM_RIFLE
INIT_NATIVE_WEAPONENUM_SHOTGUN
INIT_NATIVE_WEAPONENUM_SNIPERRIFLE
INIT_NATIVE_WEAPONENUM_THROWN
INIT_NATIVE_WEAPONENUM_THROWN_EXPLODING
INIT_NATIVE_WEAPONENUM_TURRET
IS_WEAPONENUM_LOCKED
RESOLVE_DLC_WEAPONENUM
SET_AMMO_DROP_BIAS
SET_WEAPONENUM_LOCKED
_GET_WEAPON_ICON_NAME
WEATHER
ENABLE_WEATHER_SPHERE
GET_WEATHER
IS_WEATHER_SPHERE_ENABLED
OVERRIDE_BENCHMARK_TIME
OVERRIDE_BENCHMARK_WEATHER
SET_AUTO_WIND
SET_LIGHTNING_AMOUNT
SET_RAIN_AMOUNT
SET_WEATHER
SET_WEATHER_COMPLEX
SET_WEATHER_TYPE_GOOD
SET_WEATHER_TYPE_RAINY
SET_WIND
TRIGGER_CLOUD_LIGHTNING_SEQUENCE
TRIGGER_LIGHTNING_SEQUENCE
_SET_SKY_IS_INTRO_RUNNING
WORLD
CLEAR_AREA_OF_BREAKABLE_TREES
CLEAR_AREA_OF_GRASS
CLEAR_AREA_OF_TREE_TYPE
COUNT_FLAMES_IN_SPHERE
COUNT_FLAMES_IN_VOLUME
CREATE_FIRE_IN_VOLUME
CREATE_FIRE_ON_OBJECT
CREATE_FIRE_PROPERTY
DISABLE_CHILD_SECTOR
DISABLE_WORLD_SECTOR
ENABLE_CHILD_SECTOR
ENABLE_WORLD_SECTOR
FIRE_ARE_ANY_FLAMES_IN_VOLUME
FIRE_CREATE_HANDLE
FIRE_CREATE_IN_VOLUME
FIRE_CREATE_ON_ACTOR
FIRE_FIND_HANDLE_FROM_ATTACHED_ACTOR
FIRE_GET_OWNER
FIRE_IS_ACTOR_ON_FIRE
FIRE_IS_HANDLE_VALID
FIRE_RELEASE_HANDLE
FIRE_RELEASE_INFINITE_HANDLE
FIRE_SET_CONTROL_VOLUME
FIRE_SET_DAMAGE_ALLOWED
FIRE_SET_DECAY_RATE
FIRE_SET_EXPIRE_ALLOWED
FIRE_SET_GROW_ALLOWED
FIRE_SET_GROW_RATE
FIRE_SET_GUNS_BLAZING_ACTIVE
FIRE_SET_MAX_FLAMES
FIRE_SET_OWNER
FIRE_SET_TARGET_FILL_PERCENT
FIRE_STOP_ALL_FIRES
FIRE_STOP_FLAMES_IN_VOLUME
FIRE_STOP_ON_ACTOR
GET_FIRE_PROPERTY
HIDE_CHILD_SECTOR
IS_PHOSPHORUS_AMMO_ACTIVE
RELOAD_SMICTIONARY_LIST
REPLACE_WORLD_SECTOR
REPLACE_WORLD_SECTOR_LOAD_BOUNDING_BOX
RESET_ALL_BREAKABLE_TREE_CLEARINGS
RESET_THIS_BREAKABLE_TREE_CLEARING
RESET_THIS_TREE_TYPE_CLEARING
RESET_TREE_TYPE_CLEARING
SET_DUST_LEVEL
SET_DUST_LEVEL_FAR
SET_DUST_LEVEL_MID
SET_DUST_LEVEL_MODIFIER
SET_PHOSPHORUS_AMMO_ACTIVE
SET_USE_ACTOR_STAGGER
SET_ZOMBIE_DLC_IS_ACTIVE
SHOW_CHILD_SECTOR
STOP_ALL_FIRES
STOP_ALL_FIRE_IN_SPHERE
STOP_ALL_FIRE_IN_VOLUME
ZOMBIE_DLC_IS_ACTIVE
ZOMBIE_DLC_IS_LOAD_COMPLETE
ZOMBIE_DLC_IS_UNLOAD_COMPLETE
ZOMBIE_DLC_LOAD_ASSETS
ZOMBIE_DLC_LOAD_ASSETS_MP
ZOMBIE_DLC_UNLOAD_ASSETS
_STOP_ALL_FIRES_2